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elexis 7f07237bba Serialize the queue of cinematic paths playing and resume upon deserialization. Thereby fix an OOS on rejoin when a cinematic path is playing.
Move path de/serialization to private helper functions.

Differential Revision: https://code.wildfiregames.com/D299
Patch By: Vladislav
Refs #3814

This was SVN commit r19382.
2017-04-08 00:10:02 +00:00
binaries Fix copy & past error in the initial petra AI relic support of 5dcc52f46a. Reported by bb, patch by Sandarac. 2017-04-07 17:23:08 +00:00
build Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries SpiderMonkey 38 upgrade: 02/35 2016-09-02 16:14:11 +00:00
source Serialize the queue of cinematic paths playing and resume upon deserialization. Thereby fix an OOS on rejoin when a cinematic path is playing. 2017-04-08 00:10:02 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Split the 1D and 2D interpolation into 2 Functions. Renamed BicubicInterpolation.js to interpolation.js. Original patch by Vladislav. Reviewed by fatherbushido. Fixes #4218 2016-11-13 17:34:08 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors