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forked from 0ad/0ad
0ad/source
2010-03-26 16:10:42 +00:00
..
collada Fix errors and warnings with optimised builds 2010-02-03 19:43:39 +00:00
dcdt/se Fixed one set of annoying DCDT warnings 2008-07-18 23:49:51 +00:00
graphics move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
gui Report S3TC non-support with an in-game GUI message box. 2010-03-23 22:45:07 +00:00
i18n Fix spidermonkey-tip to build on Windows. Add precompiled binaries. 2010-03-19 20:28:22 +00:00
lib Report S3TC non-support with an in-game GUI message box. 2010-03-23 22:45:07 +00:00
maths move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
pch # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ps Report S3TC non-support with an in-game GUI message box. 2010-03-23 22:45:07 +00:00
renderer Force fancywater off if fragment shader extensions are not supported. See #270 2010-03-21 14:18:15 +00:00
scripting # OS X build fixes. 2010-03-20 16:26:25 +00:00
scriptinterface Always build with Valgrind support. Always use the bundled Valgrind header. 2010-03-26 10:31:47 +00:00
simulation move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
simulation2 # Switch to new simulation system by default 2010-03-26 16:10:42 +00:00
sound Add/rename header guards 2010-02-17 23:21:49 +00:00
tools # Switch to new simulation system by default 2010-03-26 16:10:42 +00:00
contributors.txt Update contributors list 2010-02-03 20:08:53 +00:00
main.cpp # Switch to new simulation system by default 2010-03-26 16:10:42 +00:00
test_setup.cpp Fix missing includes 2010-01-10 11:31:31 +00:00