historic_bruno
89c8bccbde
Fixes sound system to work with archives (use VFS files instead of POSIX), fixes #1604. Improves error handling and logging, refs #1594. Allows sound to be disabled with -nosound/-quickstart runtime options or --without-audio build option, fixes #1609, #1614. Experimentally increases default buffer size to help prevent sound stoppages. This was SVN commit r12566.
209 lines
6.0 KiB
C++
209 lines
6.0 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Config.h"
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#include "ps/ConfigDB.h"
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#include "ps/CConsole.h"
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#include "ps/GameSetup/CmdLineArgs.h"
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#include "lib/timer.h"
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#include "soundmanager/SoundManager.h"
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// (these variables are documented in the header.)
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CStrW g_CursorName = L"test";
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bool g_NoGLS3TC = false;
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bool g_NoGLAutoMipmap = false;
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bool g_NoGLVBO = false;
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bool g_PauseOnFocusLoss = false;
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bool g_Shadows = false;
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bool g_ShadowPCF = false;
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bool g_FancyWater = false;
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bool g_Particles = false;
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bool g_Silhouettes = false;
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bool g_ShowSky = false;
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float g_Gamma = 1.0f;
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CStr g_RenderPath = "default";
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int g_xres, g_yres;
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bool g_VSync = false;
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bool g_Quickstart = false;
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bool g_DisableAudio = false;
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// flag to switch on drawing terrain overlays
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bool g_ShowPathfindingOverlay = false;
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// flag to switch on triangulation pathfinding
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bool g_TriPathfind = false;
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// If non-empty, specified map will be automatically loaded
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CStr g_AutostartMap = "";
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//----------------------------------------------------------------------------
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// config
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//----------------------------------------------------------------------------
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// Fill in the globals from the config files.
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static void LoadGlobals()
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{
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CFG_GET_USER_VAL("vsync", Bool, g_VSync);
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CFG_GET_USER_VAL("nos3tc", Bool, g_NoGLS3TC);
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CFG_GET_USER_VAL("noautomipmap", Bool, g_NoGLAutoMipmap);
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CFG_GET_USER_VAL("novbo", Bool, g_NoGLVBO);
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CFG_GET_USER_VAL("pauseonfocusloss", Bool, g_PauseOnFocusLoss);
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CFG_GET_USER_VAL("shadows", Bool, g_Shadows);
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CFG_GET_USER_VAL("shadowpcf", Bool, g_ShadowPCF);
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CFG_GET_USER_VAL("fancywater", Bool, g_FancyWater);
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CFG_GET_USER_VAL("renderpath", String, g_RenderPath);
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CFG_GET_USER_VAL("particles", Bool, g_Particles);
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CFG_GET_USER_VAL("silhouettes", Bool, g_Silhouettes);
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CFG_GET_USER_VAL("showsky", Bool, g_ShowSky);
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#if CONFIG2_AUDIO
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float gain = 0.5f;
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float musicGain = 0.5f;
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float ambientGain = 0.5f;
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float actionGain = 0.5f;
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int bufferCount = 50;
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unsigned long bufferSize = 65536;
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CFG_GET_USER_VAL("sound.mastergain", Float, gain);
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CFG_GET_USER_VAL("sound.musicgain", Float, musicGain);
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CFG_GET_USER_VAL("sound.ambientgain", Float, ambientGain);
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CFG_GET_USER_VAL("sound.actiongain", Float, actionGain);
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CFG_GET_USER_VAL("sound.bufferCount", Int, bufferCount);
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CFG_GET_USER_VAL("sound.bufferSize", UnsignedLong, bufferSize);
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if ( g_SoundManager ) {
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g_SoundManager->SetMasterGain(gain);
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g_SoundManager->SetMusicGain(musicGain);
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g_SoundManager->SetAmbientGain(ambientGain);
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g_SoundManager->SetActionGain(actionGain);
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g_SoundManager->SetMemoryUsage(bufferSize, bufferCount);
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}
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#endif // CONFIG2_AUDIO
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}
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static void ProcessCommandLineArgs(const CmdLineArgs& args)
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{
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// TODO: all these options (and the ones processed elsewhere) should
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// be documented somewhere for users.
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if (args.Has("buildarchive"))
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{
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// note: VFS init is sure to have been completed by now
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// (since CONFIG_Init reads from file); therefore,
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// it is safe to call this from here directly.
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// vfs_opt_rebuild_main_archive("mods/official/official1.zip", "../logs/trace.txt");
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}
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// Handle "-conf=key:value" (potentially multiple times)
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std::vector<CStr> conf = args.GetMultiple("conf");
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for (size_t i = 0; i < conf.size(); ++i)
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{
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CStr name_value = conf[i];
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if (name_value.Find(':') != -1)
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{
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CStr name = name_value.BeforeFirst(":");
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CStr value = name_value.AfterFirst(":");
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g_ConfigDB.CreateValue(CFG_COMMAND, name)->m_String = value;
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}
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}
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if (args.Has("g"))
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{
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g_Gamma = args.Get("g").ToFloat();
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if (g_Gamma == 0.0f)
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g_Gamma = 1.0f;
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}
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// if (args.Has("listfiles"))
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// trace_enable(true);
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if (args.Has("profile"))
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g_ConfigDB.CreateValue(CFG_COMMAND, "profile")->m_String = args.Get("profile");
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if (args.Has("quickstart"))
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{
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g_Quickstart = true;
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g_DisableAudio = true; // do this for backward-compatibility with user expectations
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}
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if (args.Has("nosound"))
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g_DisableAudio = true;
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if (args.Has("shadows"))
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g_ConfigDB.CreateValue(CFG_COMMAND, "shadows")->m_String = "true";
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if (args.Has("xres"))
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g_ConfigDB.CreateValue(CFG_COMMAND, "xres")->m_String = args.Get("xres");
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if (args.Has("yres"))
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g_ConfigDB.CreateValue(CFG_COMMAND, "yres")->m_String = args.Get("yres");
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if (args.Has("vsync"))
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g_ConfigDB.CreateValue(CFG_COMMAND, "vsync")->m_String = "true";
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}
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void CONFIG_Init(const CmdLineArgs& args)
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{
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TIMER(L"CONFIG_Init");
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new CConfigDB;
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// Load the global, default config file
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g_ConfigDB.SetConfigFile(CFG_DEFAULT, L"config/default.cfg");
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g_ConfigDB.Reload(CFG_DEFAULT); // 216ms
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// Try loading the local system config file (which doesn't exist by
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// default) - this is designed as a way of letting developers edit the
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// system config without accidentally committing their changes back to SVN.
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g_ConfigDB.SetConfigFile(CFG_SYSTEM, L"config/local.cfg");
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g_ConfigDB.Reload(CFG_SYSTEM);
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g_ConfigDB.SetConfigFile(CFG_USER, L"config/user.cfg");
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g_ConfigDB.Reload(CFG_USER);
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g_ConfigDB.SetConfigFile(CFG_MOD, L"config/mod.cfg");
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// No point in reloading mod.cfg here - we haven't mounted mods yet
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ProcessCommandLineArgs(args);
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// Initialise console history file
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int max_history_lines = 200;
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CFG_GET_USER_VAL("console.history.size", Int, max_history_lines);
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g_Console->UseHistoryFile(L"config/console.txt", max_history_lines);
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// Collect information from system.cfg, the profile file,
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// and any command-line overrides to fill in the globals.
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LoadGlobals(); // 64ms
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}
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