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forked from 0ad/0ad
0ad/source/simulation/EntitySupport.h
Ykkrosh 008d894dd7 Fix some GCC warnings
This was SVN commit r7048.
2009-07-28 16:59:19 +00:00

61 lines
1.7 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// Supporting data types for CEntity and related
#ifndef INCLUDED_ENTITYSUPPORT
#define INCLUDED_ENTITYSUPPORT
#include "ps/CStr.h"
struct SEntityAction
{
int m_Id;
float m_MinRange;
float m_MaxRange;
int m_Speed;
CStr8 m_Animation;
SEntityAction()
: m_Id(0), m_MinRange(0), m_MaxRange(0), m_Speed(1000), m_Animation("walk") {}
SEntityAction(int id, float minRange, float maxRange, int speed, CStr8& animation)
: m_Id(id), m_MinRange(minRange), m_MaxRange(maxRange), m_Speed(speed), m_Animation(animation) {}
};
class CClassSet
{
CClassSet* m_Parent;
typedef std::vector<CStrW> Set;
Set m_Members;
Set m_AddedMembers; // Members that this set adds to on top of those in its parent
Set m_RemovedMembers; // Members that this set removes even if its parent has them
public:
CClassSet() : m_Parent(NULL) {}
bool IsMember(const CStrW& Test);
void Rebuild();
inline void SetParent(CClassSet* Parent)
{ m_Parent = Parent; Rebuild(); }
CStrW GetMemberList();
void SetFromMemberList(const CStrW& list);
};
#endif