1
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forked from 0ad/0ad
0ad/source/ps
2010-05-01 09:45:27 +00:00
..
GameSetup # Initial support for automatic validation of entity template XML. 2010-04-09 19:02:39 +00:00
scripting fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities) 2009-11-07 09:32:19 +00:00
tests Fix buffer overflow in logger. Add tests for it. Make this kind of error harder to miss. 2010-01-05 19:55:09 +00:00
XML Support startup scripts in map files, for testing. 2010-04-29 23:22:18 +00:00
CConsole.cpp Fix console history loading 2010-03-20 22:01:39 +00:00
CConsole.h Fix console history loading 2010-03-20 22:01:39 +00:00
CLogger.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
CLogger.h misc. string fixes 2009-11-04 15:29:28 +00:00
ConfigDB.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ConfigDB.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
CStr.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
CStr.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
DllLoader.cpp Load libraries from rpath=$ORIGIN instead of from cwd. Fixes #288 2010-03-20 20:55:54 +00:00
DllLoader.h Add GPL header 2009-04-18 17:00:33 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
FileIo.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Filesystem.h fix handling of non-CP1252 characters in paths 2010-01-05 19:44:30 +00:00
Font.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Font.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Game.cpp # Fix the actor viewer in Atlas. 2010-04-03 11:07:42 +00:00
Game.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
GameAttributes.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
GameAttributes.h Add GPL header 2009-04-18 17:00:33 +00:00
GameRecord.cpp Add GPL header 2009-04-18 17:00:33 +00:00
GameRecord.h Add GPL header 2009-04-18 17:00:33 +00:00
Globals.cpp Don't scroll the game view when the mouse is outside the window 2010-01-23 20:40:15 +00:00
Globals.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Hotkey.cpp Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup) 2010-02-18 00:06:50 +00:00
Hotkey.h Add/rename header guards 2010-02-17 23:21:49 +00:00
i18n.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
i18n.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Interact.cpp Make CUnit::GetModel return a reference so it's clear it can never be NULL. 2010-04-17 11:44:08 +00:00
Interact.h Add/rename header guards 2010-02-17 23:21:49 +00:00
KeyName.cpp Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup) 2010-02-18 00:06:50 +00:00
KeyName.h Fix non-PCH builds 2010-03-28 18:21:48 +00:00
Loader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Loader.h Add GPL header 2009-04-18 17:00:33 +00:00
LoaderThunks.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Overlay.cpp # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Overlay.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Parser.cpp Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal 2009-08-12 15:17:35 +00:00
Parser.h Add GPL header 2009-04-18 17:00:33 +00:00
Player.cpp Add GPL header 2009-04-18 17:00:33 +00:00
Player.h Add GPL header 2009-04-18 17:00:33 +00:00
Profile.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
Profile.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ProfileViewer.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
ProfileViewer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Pyrogenesis.cpp more unicode/string cleanup: 2009-11-03 22:27:25 +00:00
Pyrogenesis.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Singleton.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
StringConvert.cpp Add GPL header 2009-04-18 17:00:33 +00:00
StringConvert.h Add/rename header guards 2010-02-17 23:21:49 +00:00
ThreadUtil.h Add GPL header 2009-04-18 17:00:33 +00:00
UniDoubler.h Add GPL header 2009-04-18 17:00:33 +00:00
utf16string.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Util.cpp Hide cursor when taking big screenshots 2010-05-01 09:45:27 +00:00
Util.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Vector2D.h Add GPL header 2009-04-18 17:00:33 +00:00
World.cpp Optimised pathfinder, particularly to avoid slow MSVC debug STL. 2010-02-08 22:05:05 +00:00
World.h Add GPL header 2009-04-18 17:00:33 +00:00