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forked from 0ad/0ad
0ad/source/ps/XML/RelaxNG.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

60 lines
1.6 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RELAXNG
#define INCLUDED_RELAXNG
#include "lib/file/vfs/vfs.h"
#include "maths/MD5.h"
typedef struct _xmlRelaxNG xmlRelaxNG;
typedef xmlRelaxNG *xmlRelaxNGPtr;
typedef struct _xmlDoc xmlDoc;
typedef xmlDoc *xmlDocPtr;
class RelaxNGValidator
{
public:
RelaxNGValidator();
~RelaxNGValidator();
bool LoadGrammar(const std::string& grammar);
bool LoadGrammarFile(const PIVFS& vfs, const VfsPath& grammarPath);
MD5 GetGrammarHash() const { return m_Hash; }
bool Validate(const std::string& filename, const std::string& document) const;
bool ValidateEncoded(const std::string& filename, const std::string& document) const;
bool ValidateEncoded(xmlDocPtr doc) const;
bool CanValidate() const;
private:
MD5 m_Hash;
xmlRelaxNGPtr m_Schema;
};
/**
* There should be no references to validators or schemas outside of the cache anymore when calling this.
*/
void ClearSchemaCache();
#endif // INCLUDED_RELAXNG