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forked from 0ad/0ad
0ad/source/ps/ConfigDB.h
2013-03-07 13:49:49 +00:00

184 lines
5.5 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
CConfigDB - Load, access and store configuration variables
TDD : http://www.wildfiregames.com/forum/index.php?showtopic=1125
OVERVIEW:
JavaScript:
All the javascript interfaces are provided through the global object
g_ConfigDB.
g_ConfigDB Properties:
system:
All CFG_SYSTEM values are linked to properties of this object.
a=g_ConfigDB.system.foo; is equivalent to C++ code
g_ConfigDB.GetValue(CFG_SYSTEM, "foo");
mod: Ditto, but linked to CFG_MOD
user: Ditto, but linked to CFG_USER
default: Ditto, but linked to CFG_DEFAULT
g_ConfigDB Functions: None so far
ConfigNamespace Functions: (applicable to the system, mod or user
properties of g_ConfigDB)
boolean WriteFile(boolean useVFS, string path):
JS interface to g_ConfigDB.WriteFile - should work exactly the
same.
boolean Reload() => g_ConfigDB.Reload()
void SetFile() => g_ConfigDB.SetConfigFile()
*/
#ifndef INCLUDED_CONFIGDB
#define INCLUDED_CONFIGDB
#include "Parser.h"
#include "CStr.h"
#include "Singleton.h"
#include "lib/file/vfs/vfs_path.h"
// Namespace priorities: User supersedes mod supersedes system.
// Command-line arguments override everything.
enum EConfigNamespace
{
CFG_DEFAULT,
CFG_SYSTEM,
CFG_MOD,
CFG_USER,
CFG_COMMAND,
CFG_LAST
};
typedef CParserValue CConfigValue;
typedef std::vector<CParserValue> CConfigValueSet;
#define g_ConfigDB CConfigDB::GetSingleton()
class CConfigDB: public Singleton<CConfigDB>
{
static std::map <CStr, CConfigValueSet> m_Map[];
static VfsPath m_ConfigFile[];
public:
CConfigDB();
// NOTE: Construct the Singleton Object *after* JavaScript init, so that
// the JS interface can be registered. ConfigDB (C++) needs to be initialized before
// The ScriptInterface because the ScriptInterface requires some configuration information too.
void RegisterJSConfigDB();
/**
* Attempt to find a config variable with the given name; will search
* CFG_COMMAND first, and then all namespaces from the specified namespace
* down to system.
*
* Returns a pointer to the config value structure for the variable, or
* NULL if such a variable could not be found.
*/
CConfigValue *GetValue(EConfigNamespace ns, const CStr& name);
/**
* Attempt to retrieve a vector of values corresponding to the given setting;
* will search CFG_COMMAND first, and then all namespaces from the specified
* namespace down to system.
*
* Returns a pointer to the vector, or NULL if the setting could not be found.
*/
CConfigValueSet *GetValues(EConfigNamespace ns, const CStr& name);
/**
* Returns the namespace that the value returned by GetValues was defined in,
* or CFG_LAST if it wasn't defined at all.
*/
EConfigNamespace GetValueNamespace(EConfigNamespace ns, const CStr& name);
/**
* Retrieve a map of values corresponding to settings whose names begin
* with the given prefix;
* will search all namespaces from system up to the specified namespace.
*/
std::map<CStr, CConfigValueSet> GetValuesWithPrefix(EConfigNamespace ns, const CStr& prefix);
/**
* Create a new config value in the specified namespace. If such a
* variable already exists in this namespace, the old value is returned.
*
* Returns a pointer to the value of the newly created config variable, or
* that of the already existing config variable.
*/
CConfigValue *CreateValue(EConfigNamespace ns, const CStr& name);
/**
* Set the path to the config file used to populate the specified namespace
* Note that this function does not actually load the config file. Use
* the Reload() method if you want to read the config file at the same time.
*
* 'path': The path to the config file.
*/
void SetConfigFile(EConfigNamespace ns, const VfsPath& path);
/**
* Reload the config file associated with the specified config namespace
* (the last config file path set with SetConfigFile)
*
* Returns:
* true: if the reload succeeded,
* false: if the reload failed
*/
bool Reload(EConfigNamespace);
/**
* Write the current state of the specified config namespace to the file
* specified by 'path'
*
* Returns:
* true: if the config namespace was successfully written to the file
* false: if an error occurred
*/
bool WriteFile(EConfigNamespace ns, const VfsPath& path);
/**
* Write the current state of the specified config namespace to the file
* it was originally loaded from.
*
* Returns:
* true: if the config namespace was successfully written to the file
* false: if an error occurred
*/
bool WriteFile(EConfigNamespace ns);
};
// stores the value of the given key into <destination>. this quasi-template
// convenience wrapper on top of CConfigValue::Get* simplifies user code and
// avoids "assignment within condition expression" warnings.
#define CFG_GET_VAL(name, type, destination)\
STMT(\
CConfigValue* val = g_ConfigDB.GetValue(CFG_USER, name);\
if(val)\
val->Get##type(destination);\
)
#endif