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forked from 0ad/0ad
0ad/source/renderer
2014-07-04 10:14:35 +00:00
..
scripting Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Reduce memory allocations in the renderer 2013-09-29 14:48:11 +00:00
DecalRData.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
HWLightingModelRenderer.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
MikktspaceWrap.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ModelRenderer.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ModelRenderer.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
OverlayRenderer.h Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
ParticleRenderer.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ParticleRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
PatchRData.cpp Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
PatchRData.h Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
PostprocManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
PostprocManager.h Postproc manager 2012-10-15 10:34:23 +00:00
Renderer.cpp Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check). 2014-07-04 09:03:21 +00:00
Renderer.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
RenderModifiers.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
RenderModifiers.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
ShadowMap.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ShadowMap.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
SilhouetteRenderer.cpp Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
SilhouetteRenderer.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
SkyManager.cpp Move the skybox up per Mythos' ruler recommendation. This should probably be a map setting. 2014-03-15 21:07:02 +00:00
SkyManager.h Fixes build warning and cleans up a few things 2012-11-26 02:28:35 +00:00
TerrainOverlay.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
TerrainOverlay.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
TerrainRenderer.cpp Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
TerrainRenderer.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
TexturedLineRData.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
TexturedLineRData.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
VertexArray.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexArray.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.cpp Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933 2013-05-23 23:16:36 +00:00
VertexBuffer.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
WaterManager.cpp Check water FBOs creation correctly to detect some errors. Use two depth textures since I have a hunch the issues people encounter are caused by my using only one. 2014-07-04 10:14:35 +00:00
WaterManager.h Check water FBOs creation correctly to detect some errors. Use two depth textures since I have a hunch the issues people encounter are caused by my using only one. 2014-07-04 10:14:35 +00:00