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forked from 0ad/0ad
0ad/source/simulation2/scripting
wraitii 9fc6c3c897 Correctly serialize/deserialize user-defined JS objects.
Generalize component/AI serialization system to any user-defined JS
object. This includes Vector2D/3D, fixing an old issue.
As with components/AI, JS Objects may implement a Serialize/Deserialize
function to store custom data instead of the default, which attemps to
serialize all enumerable properties.

Fixes #4698

Differential Revision: https://code.wildfiregames.com/D2746
This was SVN commit r24462.
2020-12-27 17:18:13 +00:00
..
EngineScriptConversions.cpp Add a function to query a global object, including JS classes, from C++ 2020-12-17 17:51:18 +00:00
JSInterface_Simulation.cpp [SM78 2/2] Update to Spidermonkey 78 APIs 2020-12-06 14:03:02 +00:00
JSInterface_Simulation.h Mass rename CxPrivate to CmptPrivate. 2020-11-13 16:44:15 +00:00
MessageTypeConversions.cpp [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
ScriptComponent.cpp Correctly serialize/deserialize user-defined JS objects. 2020-12-27 17:18:13 +00:00
ScriptComponent.h Correctly serialize/deserialize user-defined JS objects. 2020-12-27 17:18:13 +00:00