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forked from 0ad/0ad
0ad/source/tools/atlas/AtlasUI
historic_bruno abdc846a65 Adds getInt to AtlasObject
Uses this instead of wxAtoi for consistency, and adds brief comment
about why wxAtof should be avoided

This was SVN commit r9643.
2011-06-21 02:56:49 +00:00
..
ActorEditor Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
ArchiveViewer Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
ColourTester Avoid calling unnecessary inline functions, to work around GCC visibility issues (see #281) 2009-07-22 16:37:40 +00:00
CustomControls Move Atlas map settings from JS to C++. 2011-05-29 15:02:02 +00:00
ErrorReporter Set svn:eol-style=native 2009-06-20 16:11:53 +00:00
FileConverter AoE3Ed build fixes 2011-01-17 13:29:45 +00:00
General Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741 2011-05-27 21:56:43 +00:00
Misc Fix #553 (build error when wxUSE_ON_FATAL_EXCEPTION disabled), based on patch from Karlik 2010-08-29 12:51:52 +00:00
ScenarioEditor Adds getInt to AtlasObject 2011-06-21 02:56:49 +00:00
TODO.txt Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming. 2005-12-02 07:37:57 +00:00