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0ad/source/lib/allocators/shared_ptr.cpp

66 lines
1.7 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "precompiled.h"
#include "shared_ptr.h"
#include "allocators.h" // AllocatorChecker
#ifndef NDEBUG
static AllocatorChecker s_allocatorChecker;
#endif
class CheckedArrayDeleter
{
public:
CheckedArrayDeleter(size_t size)
: m_size(size)
{
}
void operator()(u8* p)
{
debug_assert(m_size != 0);
#ifndef NDEBUG
s_allocatorChecker.OnDeallocate(p, m_size);
#endif
delete[] p;
m_size = 0;
}
private:
size_t m_size;
};
shared_ptr<u8> Allocate(size_t size)
{
debug_assert(size != 0);
u8* p = new u8[size];
#ifndef NDEBUG
s_allocatorChecker.OnAllocate(p, size);
#endif
return shared_ptr<u8>(p, CheckedArrayDeleter(size));
}