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forked from 0ad/0ad
0ad/source/tools/atlas/AtlasUI/Misc
wraitii 01118c1196 Fix issues relating to SDL and wxWidgets interaction in Atlas.
This fixes the transfer of key inputs from WxWidgets to SDL, making it
possible to type in the in-game GUI from Atlas.

Also fixes whitespace issues in some Atlas files.

The following improvements are OSX specific:
- fixes an SDL assertion related to unused subsystems in Atlas.
- Remove the 'osxguiapplication' override. This fixes the editor
starting up in the background and not accepting input when launched from
in-game.
- To prevent an issue with sdl/wxwidgets conflict when running from
inside the game, actually boot a new instance (see #2427)


Reported by: wik (Many thanks for your investigations)
Tested by: trompetin17, Stan
Fixes #2427
Fixes #2846

Differential Revision: https://code.wildfiregames.com/D2788
This was SVN commit r23926.
2020-08-03 12:23:16 +00:00
..
Graphics Removes ColourTester utility (needs update-workspaces). 2011-08-10 22:23:35 +00:00
actored.h Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
atlas.rc Fix line endings of all files in source/ except source/third_party/. 2016-07-25 09:07:45 +00:00
DLLInterface.cpp Fix issues relating to SDL and wxWidgets interaction in Atlas. 2020-08-03 12:23:16 +00:00
DLLInterface.h Remove broken atlas error reporting code. 2017-05-04 09:29:24 +00:00
KeyMap.cpp Fix issues relating to SDL and wxWidgets interaction in Atlas. 2020-08-03 12:23:16 +00:00
KeyMap.h Make session GUI visible and usable when playtesting from Atlas. 2010-06-02 00:36:21 +00:00
precompiled.cpp Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
precompiled.h Makes wxWidgets 3.0 dependency explicit in the game build. 2019-07-19 04:52:03 +00:00