1
1
forked from 0ad/0ad
0ad/source/renderer
prefect b67b023513 Add more verbosity to the shutdown sequence.
Shutdown doesn't look clean on Linux, and this might help highlight
current and future problems. Besides, we don't want shutdown to take
ages, do we? ;)

This was SVN commit r2801.
2005-09-29 02:30:30 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelRData.cpp Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
ModelRData.h This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
PatchRData.cpp hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack) 2005-09-19 22:48:20 +00:00
PatchRData.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
PlayerRenderer.cpp Use gl*ARB wherever possible. They are mapped onto the core gl* function if the driver's version is high enough, else onto the extension's gl*ARB function. 2005-06-14 03:33:16 +00:00
PlayerRenderer.h Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds. 2005-05-20 17:09:47 +00:00
Renderer.cpp Changed water color to Jason's dark blue. 2005-09-28 05:53:22 +00:00
Renderer.h Added animated water. 2005-09-27 18:17:45 +00:00
SHCoeffs.cpp Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
SHCoeffs.h Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds. 2005-05-20 17:09:47 +00:00
TransparencyRenderer.h Minor changes. 2004-10-06 18:44:47 +00:00
VertexBuffer.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
VertexBuffer.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
VertexBufferManager.cpp Add more verbosity to the shutdown sequence. 2005-09-29 02:30:30 +00:00
VertexBufferManager.h added dtor to eliminate vertexbuffer mem leak 2004-06-14 16:00:14 +00:00