1
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forked from 0ad/0ad
0ad/source/simulation2/system
2011-07-07 17:05:22 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Component.h Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
ComponentManager.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
ComponentManager.h Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
ComponentManagerSerialization.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h Fix tests 2011-04-06 00:53:35 +00:00
Entity.h # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
IComponent.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
IComponent.h Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
Message.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
ParamNode.cpp Avoid errors when using planes in formations, by not allowing them to join formations 2011-07-07 17:05:22 +00:00
ParamNode.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
SimContext.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
SimContext.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00