1
0
forked from 0ad/0ad
Go to file
Vantha bd480b9470 Add a Tips and Tricks page containig the loading screen tips
The page is a small popup accessible from the main menu via Learn to Play -> Tips and Tricks. It lets the player scroll through the tips in random order with simple 'Previous' and 'Next' buttons. The tips continue to be displayed on the loading screen as well, but there the player cannot scroll through them.

Responsible scripts are placed in gui/reference/tips/, the tip text files have been moved to gui/reference/tips/texts/, and the tip image files to art/textures/ui/tips/. A series of textures (in art/textures/ui/tipdisplay/) are also added enhancing the tipdisplay's look. This includes a title decoration, a bullet point sprite, and a new button style.

Additionally, two new hotkeys are added for quicker tip changing (item.prev and item.next) - set to the left and right arrows respectively by default.
2024-09-20 12:00:58 +02:00
.gitea Format yaml files 2024-09-08 13:08:11 +02:00
binaries Add a Tips and Tricks page containig the loading screen tips 2024-09-20 12:00:58 +02:00
build Use PEP 8 naming conventions for templatesanalyzer 2024-09-10 07:29:33 +02:00
docs Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
libraries Split source package downloads 2024-09-08 22:17:08 +02:00
source Add a Tips and Tricks page containig the loading screen tips 2024-09-20 12:00:58 +02:00
.editorconfig Add EditorConfig options for Python 2024-09-17 11:03:15 +02:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
.gitignore Split source package downloads 2024-09-08 22:17:08 +02:00
.markdownlint.yaml Add a markdownlint pre-commit hook 2024-08-27 10:06:31 +02:00
.pre-commit-config.yaml Add yamllint to pre-commit 2024-09-08 13:08:11 +02:00
.yamllint.yaml Add yamllint to pre-commit 2024-09-08 13:08:11 +02:00
license_dbghelp.txt Convert license_dbghelp.txt to UTF-8 2024-08-31 17:04:05 +02:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
README.md Add a markdownlint pre-commit hook 2024-08-27 10:06:31 +02:00
ruff.toml Enable ruff naming rules 2024-09-13 11:04:07 +02:00

0 A.D. Introductory Information

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization