vladislavbelov
a8f241da5d
Allows to place buildings a bit faster and more perfectly aligned. Also it helps to find a nearest placeable position in some cases. Reviewed By: elexis Comments By: Stan, wraitii Differential Revision: https://code.wildfiregames.com/D2079 This was SVN commit r23330.
223 lines
8.9 KiB
C++
223 lines
8.9 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Simulation.h"
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#include "graphics/GameView.h"
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#include "ps/ConfigDB.h"
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#include "ps/Game.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/Pyrogenesis.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "simulation2/Simulation2.h"
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#include "simulation2/system/Entity.h"
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#include "simulation2/components/ICmpAIManager.h"
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#include "simulation2/components/ICmpCommandQueue.h"
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#include "simulation2/components/ICmpGuiInterface.h"
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#include "simulation2/components/ICmpPosition.h"
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#include "simulation2/components/ICmpSelectable.h"
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#include "simulation2/helpers/Selection.h"
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#include <array>
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#include <fstream>
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JS::Value JSI_Simulation::GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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CmpPtr<ICmpGuiInterface> cmpGuiInterface(*sim, SYSTEM_ENTITY);
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if (!cmpGuiInterface)
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return JS::UndefinedValue();
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JSContext* cxSim = sim->GetScriptInterface().GetContext();
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JSAutoRequest rqSim(cxSim);
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JS::RootedValue arg(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), data));
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JS::RootedValue ret(cxSim);
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cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret);
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return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(sim->GetScriptInterface(), ret);
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}
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void JSI_Simulation::PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd)
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{
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if (!g_Game)
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return;
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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CmpPtr<ICmpCommandQueue> cmpCommandQueue(*sim, SYSTEM_ENTITY);
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if (!cmpCommandQueue)
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return;
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JSContext* cxSim = sim->GetScriptInterface().GetContext();
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JSAutoRequest rqSim(cxSim);
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JS::RootedValue cmd2(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), cmd));
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cmpCommandQueue->PostNetworkCommand(cmd2);
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}
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void JSI_Simulation::DumpSimState(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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OsPath path = psLogDir()/"sim_dump.txt";
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std::ofstream file (OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
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g_Game->GetSimulation2()->DumpDebugState(file);
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}
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entity_id_t JSI_Simulation::PickEntityAtPoint(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x, int y)
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{
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return EntitySelection::PickEntityAtPoint(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x, y, g_Game->GetViewedPlayerID(), false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x0, int y0, int x1, int y1, int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x0, y0, x1, y1, player, false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, player, false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return EntitySelection::PickNonGaiaEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, false);
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}
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std::vector<entity_id_t> JSI_Simulation::GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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struct StaticObstructionFilter
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{
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bool operator()(IComponent* cmp)
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{
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ICmpObstruction* cmpObstruction = static_cast<ICmpObstruction*>(cmp);
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return cmpObstruction->GetObstructionType() == ICmpObstruction::STATIC;
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}
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};
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return EntitySelection::GetEntitiesWithComponentInRect<StaticObstructionFilter>(*g_Game->GetSimulation2(), IID_Obstruction, *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres);
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}
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JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInterface::CxPrivate* pCxPrivate, entity_pos_t x, entity_pos_t z)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue edgeList(cx);
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ScriptInterface::CreateArray(cx, &edgeList);
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int edgeListIndex = 0;
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float distanceThreshold = 10.0f;
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CFG_GET_VAL("gui.session.snaptoedgesdistancethreshold", distanceThreshold);
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CFixedVector2D entityPos(x, z);
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std::vector<entity_id_t> entities = GetEntitiesWithStaticObstructionOnScreen(pCxPrivate);
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for (entity_id_t entity : entities)
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{
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CmpPtr<ICmpObstruction> cmpObstruction(sim->GetSimContext(), entity);
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if (!cmpObstruction)
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continue;
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CmpPtr<ICmpPosition> cmpPosition(sim->GetSimContext(), entity);
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if (!cmpPosition || !cmpPosition->IsInWorld())
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continue;
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CFixedVector2D halfSize = cmpObstruction->GetStaticSize() / 2;
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if (halfSize.X.IsZero() || halfSize.Y.IsZero() || std::max(halfSize.X, halfSize.Y) <= fixed::FromInt(2))
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continue;
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std::array<CFixedVector2D, 4> corners = {
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CFixedVector2D(-halfSize.X, -halfSize.Y),
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CFixedVector2D(-halfSize.X, halfSize.Y),
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halfSize,
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CFixedVector2D(halfSize.X, -halfSize.Y)
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};
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fixed angle = cmpPosition->GetRotation().Y;
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for (CFixedVector2D& corner : corners)
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corner = corner.Rotate(angle) + cmpPosition->GetPosition2D();
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for (size_t i = 0; i < corners.size(); ++i)
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{
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JS::RootedValue edge(cx);
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const CFixedVector2D& corner = corners[i];
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const CFixedVector2D& nextCorner = corners[(i + 1) % corners.size()];
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// TODO: calculate real distance;
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fixed distanceToEdge = std::min(
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(corner - entityPos).Length(),
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(nextCorner - entityPos).Length());
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if (distanceToEdge.ToFloat() > distanceThreshold)
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continue;
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CFixedVector2D normal = -(nextCorner - corner).Perpendicular();
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normal.Normalize();
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ScriptInterface::CreateObject(
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cx,
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&edge,
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"begin", corner,
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"end", nextCorner,
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"angle", angle,
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"normal", normal,
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"order", "cw");
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pCxPrivate->pScriptInterface->SetPropertyInt(edgeList, edgeListIndex++, edge);
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}
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}
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return edgeList;
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}
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std::vector<entity_id_t> JSI_Simulation::PickSimilarPlayerEntities(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations)
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{
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return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetViewedPlayerID(), includeOffScreen, matchRank, false, allowFoundations);
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}
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JS::Value JSI_Simulation::GetAIs(ScriptInterface::CxPrivate* pCxPrivate)
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{
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return ICmpAIManager::GetAIs(*(pCxPrivate->pScriptInterface));
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}
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void JSI_Simulation::SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled)
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{
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ICmpSelectable::ms_EnableDebugOverlays = enabled;
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}
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void JSI_Simulation::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<JS::Value, std::wstring, JS::HandleValue, &GuiInterfaceCall>("GuiInterfaceCall");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &PostNetworkCommand>("PostNetworkCommand");
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scriptInterface.RegisterFunction<void, &DumpSimState>("DumpSimState");
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scriptInterface.RegisterFunction<JS::Value, &GetAIs>("GetAIs");
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scriptInterface.RegisterFunction<entity_id_t, int, int, &PickEntityAtPoint>("PickEntityAtPoint");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, int, int, int, &PickPlayerEntitiesInRect>("PickPlayerEntitiesInRect");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, &PickPlayerEntitiesOnScreen>("PickPlayerEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, &PickNonGaiaEntitiesOnScreen>("PickNonGaiaEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, &GetEntitiesWithStaticObstructionOnScreen>("GetEntitiesWithStaticObstructionOnScreen");
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scriptInterface.RegisterFunction<JS::Value, entity_pos_t, entity_pos_t, &GetEdgesOfStaticObstructionsOnScreenNearTo>("GetEdgesOfStaticObstructionsOnScreenNearTo");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, std::string, bool, bool, bool, &PickSimilarPlayerEntities>("PickSimilarPlayerEntities");
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scriptInterface.RegisterFunction<void, bool, &SetBoundingBoxDebugOverlay>("SetBoundingBoxDebugOverlay");
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}
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