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0ad/source/gui/GUIRenderer.h
Ykkrosh cdfb58a62f Fix some more GCC warnings
This was SVN commit r7045.
2009-07-28 09:27:56 +00:00

78 lines
1.7 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUIRenderer_h
#define GUIRenderer_h
#include "lib/res/handle.h"
#include "ps/Overlay.h"
#include "ps/CStr.h"
#include <vector>
struct SGUIImageEffects;
namespace GUIRenderer
{
class IGLState
{
public:
virtual ~IGLState() {};
virtual void Set(Handle tex)=0;
virtual void Unset()=0;
};
struct SDrawCall
{
SDrawCall() : m_TexHandle(0), m_Effects(NULL) {}
Handle m_TexHandle;
bool m_EnableBlending;
IGLState* m_Effects;
CRect m_Vertices;
CRect m_TexCoords;
float m_DeltaZ;
CColor m_BorderColor; // == CColor() for no border
CColor m_BackColor;
};
class DrawCalls : public std::vector<SDrawCall>
{
public:
void clear();
DrawCalls();
~DrawCalls();
// Copy/assignment results in an empty list, not an actual copy
DrawCalls(const DrawCalls&);
const DrawCalls& operator=(const DrawCalls&);
};
}
#include "gui/CGUISprite.h"
namespace GUIRenderer
{
void UpdateDrawCallCache(DrawCalls &Calls, CStr&SpriteName, CRect& Size, int CellID, std::map<CStr, CGUISprite> &Sprites);
void Draw(DrawCalls &Calls);
}
#endif // GUIRenderer_h