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Ykkrosh cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
..
collada # Fix use-of-freed-memory bug. 2010-04-18 16:35:06 +00:00
dcdt/se Fixed one set of annoying DCDT warnings 2008-07-18 23:49:51 +00:00
graphics # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
gui # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
i18n Fix spidermonkey-tip to build on Windows. Add precompiled binaries. 2010-03-19 20:28:22 +00:00
lib Fix window title only displaying the first character 2010-04-06 12:32:17 +00:00
maths # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
pch MSVC warning 'fix' 2010-04-19 21:57:56 +00:00
ps # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
renderer # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
scripting Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
scriptinterface # Compile gameplay scripts in strict mode. 2010-04-14 18:57:50 +00:00
simulation Make CUnit::GetModel return a reference so it's clear it can never be NULL. 2010-04-17 11:44:08 +00:00
simulation2 # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
sound Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory 2010-04-06 15:17:06 +00:00
tools # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
contributors.txt Update source contributors list (see #472) 2010-04-14 10:29:14 +00:00
main.cpp Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory 2010-04-06 15:17:06 +00:00
test_setup.cpp Fix missing includes 2010-01-10 11:31:31 +00:00