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forked from 0ad/0ad
0ad/source/ps/CacheLoader.cpp
Ykkrosh d7a243343d Add per-turn counts to profiler, as well as per-frame.
Remove percent-of-parent and percent-of-frame timings since they're not
particularly useful.
Simplify profiler update code by using RingBuf.
Handle profiler keys via character codes rather than keysyms, to
hopefully work with different keyboard layouts.
Make console intercept all keys, to stop digits, shift-D, etc having
unexpected side-effects.
Disable console copy/paste when console is inactive.

This was SVN commit r8960.
2011-02-20 20:50:26 +00:00

153 lines
4.6 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CacheLoader.h"
#include "ps/CLogger.h"
#include "maths/MD5.h"
#include <iomanip>
CCacheLoader::CCacheLoader(PIVFS vfs, const std::wstring& fileExtension) :
m_VFS(vfs), m_FileExtension(fileExtension)
{
}
LibError CCacheLoader::TryLoadingCached(const VfsPath& sourcePath, const MD5& initialHash, u32 version, VfsPath& loadPath)
{
VfsPath archiveCachePath = ArchiveCachePath(sourcePath);
// Try the archive cache file first
if (CanUseArchiveCache(sourcePath, archiveCachePath))
{
loadPath = archiveCachePath;
return INFO::OK;
}
// Fail if no source or archive cache
LibError err = m_VFS->GetFileInfo(sourcePath, NULL);
if (err < 0)
{
LOGERROR(L"Failed to find file: \"%ls\"", sourcePath.string().c_str());
return err;
}
// Look for loose cache of source file
VfsPath looseCachePath = LooseCachePath(sourcePath, initialHash, version);
// If the loose cache file exists, use it
if (m_VFS->GetFileInfo(looseCachePath, NULL) >= 0)
{
loadPath = looseCachePath;
return INFO::OK;
}
// No cache - we'll need to regenerate it
loadPath = looseCachePath;
return INFO::SKIPPED;
}
bool CCacheLoader::CanUseArchiveCache(const VfsPath& sourcePath, const VfsPath& archiveCachePath)
{
// We want to use the archive cache whenever possible,
// unless it's superseded by a source file that the user has edited
size_t archiveCachePriority = 0;
size_t sourcePriority = 0;
bool archiveCacheExists = (m_VFS->GetFilePriority(archiveCachePath, &archiveCachePriority) >= 0);
// Can't use it if there's no cache
if (!archiveCacheExists)
return false;
bool sourceExists = (m_VFS->GetFilePriority(sourcePath, &sourcePriority) >= 0);
// Must use the cache if there's no source
if (!sourceExists)
return true;
// If source file is from a higher-priority mod than archive cache,
// don't use the old cache
if (archiveCachePriority < sourcePriority)
return false;
// If source file is more recent than the archive cache (i.e. the user has edited it),
// don't use the old cache
FileInfo sourceInfo, archiveCacheInfo;
if (m_VFS->GetFileInfo(sourcePath, &sourceInfo) >= 0 &&
m_VFS->GetFileInfo(archiveCachePath, &archiveCacheInfo) >= 0)
{
const double howMuchNewer = difftime(sourceInfo.MTime(), archiveCacheInfo.MTime());
const double threshold = 2.0; // FAT timestamp resolution [seconds]
if (howMuchNewer > threshold)
return false;
}
// Otherwise we can use the cache
return true;
}
VfsPath CCacheLoader::ArchiveCachePath(const VfsPath& sourcePath)
{
VfsPath sourceDir = sourcePath.branch_path();
std::wstring sourceName = sourcePath.leaf();
return sourceDir / (sourceName + L".cached" + m_FileExtension);
}
VfsPath CCacheLoader::LooseCachePath(const VfsPath& sourcePath, const MD5& initialHash, u32 version)
{
FileInfo fileInfo;
if (m_VFS->GetFileInfo(sourcePath, &fileInfo) < 0)
{
debug_warn(L"source file disappeared"); // this should never happen
return VfsPath();
}
u64 mtime = (u64)fileInfo.MTime() & ~1; // skip lowest bit, since zip and FAT don't preserve it
u64 size = (u64)fileInfo.Size();
// Construct a hash of the file data and settings.
MD5 hash = initialHash;
hash.Update((const u8*)&mtime, sizeof(mtime));
hash.Update((const u8*)&size, sizeof(size));
hash.Update((const u8*)&version, sizeof(version));
// these are local cached files, so we don't care about endianness etc
// Use a short prefix of the full hash (we don't need high collision-resistance),
// converted to hex
u8 digest[MD5::DIGESTSIZE];
hash.Final(digest);
std::wstringstream digestPrefix;
digestPrefix << std::hex;
for (size_t i = 0; i < 8; ++i)
digestPrefix << std::setfill(L'0') << std::setw(2) << (int)digest[i];
// Construct the final path
VfsPath sourceDir = sourcePath.branch_path();
std::wstring sourceName = sourcePath.leaf();
return L"cache" / sourceDir / (sourceName + L"." + digestPrefix.str() + m_FileExtension);
// TODO: we should probably include the mod name, once that's possible (http://trac.wildfiregames.com/ticket/564)
}