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forked from 0ad/0ad
0ad/source/ps/ModInstaller.h
wraitii e908733220 Speed up GetAvailableMods for archives.
Refs 64bfa089af and 44ec2e324e

When a .zip file is encountered by the VFS population, it reads the info
for all files in the archives. This is quite slow for the public archive
(400-500ms on my computer), which means calling GetEngineInfo()
repeatedly is impossible.

By only opening the external mod.json, we skip most of the work. The
archive can still be opened if needed as fallback.


Differential Revision: https://code.wildfiregames.com/D3216
This was SVN commit r25446.
2021-05-16 13:50:05 +00:00

87 lines
2.1 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MODINSTALLER
#define INCLUDED_MODINSTALLER
#include "CStr.h"
#include "lib/file/vfs/vfs.h"
#include <vector>
class ScriptContext;
/**
* Install a mod into the mods directory.
*/
class CModInstaller
{
public:
enum ModInstallationResult
{
SUCCESS,
FAIL_ON_VFS_MOUNT,
FAIL_ON_MOD_LOAD,
FAIL_ON_PARSE_JSON,
FAIL_ON_EXTRACT_NAME,
FAIL_ON_MOD_MOVE,
FAIL_ON_JSON_WRITE
};
/**
* Initialise the mod installer for processing the given mod.
*
* @param modsdir path to the data directory that contains mods
* @param tempdir path to a writable directory for temporary files
*/
CModInstaller(const OsPath& modsdir, const OsPath& tempdir);
~CModInstaller();
/**
* Process and unpack the mod.
* @param mod path of .pyromod/.zip file
* @param keepFile if true, copy the file, if false move it
*/
ModInstallationResult Install(
const OsPath& mod,
const std::shared_ptr<ScriptContext>& scriptContext,
bool keepFile);
/**
* @return a list of all mods installed so far by this CModInstaller.
*/
const std::vector<CStr>& GetInstalledMods() const;
/**
* @return whether the path has a mod-like extension.
*/
static bool IsDefaultModExtension(const Path& ext)
{
return ext == ".pyromod" || ext == ".zip";
}
private:
PIVFS m_VFS;
OsPath m_ModsDir;
OsPath m_TempDir;
VfsPath m_CacheDir;
std::vector<CStr> m_InstalledMods;
};
#endif // INCLUDED_MODINSTALLER