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0ad/source/gui/tests/test_GuiManager.h
wraitii d92a2118b0 [SM78 2/2] Update to Spidermonkey 78 APIs
This ugprades 0 A.D. to the latest ESR at the moment of writing.

Mostly straighforward API changes (see meta-Bug 1633145)
- js::Class is merged with JSClass
- JSNewArrayObject becomes JS::NewArrayObject
- ArrayObject-functions are moved to a new public header Array.h
- JSMSG error messages have again been changed, requiring some tweaks.
- AutoValueArray becomes RootedBalueArray (Bug 1634435)
- 'uneval' is behind a Realm flag (Bug 1565170), but no removal is
planned in the short-term future.
- Some minor GC API changes (Bugs 1569564 and 1633405)
- Error reporting has had some tweaks, and error flags have been removed
(Bug 1620583)
- StructuredClone are now always thread-safe, simplifying an API change
introduced in SM52 (Bug 1607791)

Tested by: Stan, Freagarach, mammadori
Closes #5861

Differential Revision: https://code.wildfiregames.com/D3168
This was SVN commit r24333.
2020-12-06 14:03:02 +00:00

135 lines
4.5 KiB
C++
Executable File

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "gui/GUIManager.h"
#include "gui/CGUI.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/Hotkey.h"
#include "ps/XML/Xeromyces.h"
class TestGuiManager : public CxxTest::TestSuite
{
CConfigDB* configDB;
public:
void setUp()
{
g_VFS = CreateVfs();
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/"mods"/"_test.gui", VFS_MOUNT_MUST_EXIST));
TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir()/"mods"/"_testcache"));
configDB = new CConfigDB;
CXeromyces::Startup();
g_GUI = new CGUIManager();
}
void tearDown()
{
delete g_GUI;
CXeromyces::Terminate();
delete configDB;
g_VFS.reset();
DeleteDirectory(DataDir()/"_testcache");
}
void test_hotkeysState()
{
// Load up a fake test hotkey when pressing 'a'.
const char* test_hotkey_name = "hotkey.test";
g_ConfigDB.SetValueString(CFG_USER, test_hotkey_name, "A");
LoadHotkeys();
// Load up a test page.
const ScriptInterface& scriptInterface = *(g_GUI->GetScriptInterface());
ScriptRequest rq(scriptInterface);
JS::RootedValue val(rq.cx);
scriptInterface.CreateObject(rq, &val);
ScriptInterface::StructuredClone data = scriptInterface.WriteStructuredClone(JS::NullHandleValue);
g_GUI->PushPage(L"hotkey/page_hotkey.xml", data, JS::UndefinedHandleValue);
// Press 'a'.
SDL_Event_ hotkeyNotification;
hotkeyNotification.ev.type = SDL_KEYDOWN;
hotkeyNotification.ev.key.keysym.scancode = SDL_SCANCODE_A;
hotkeyNotification.ev.key.repeat = 0;
// Init input and poll the event.
InitInput();
in_push_priority_event(&hotkeyNotification);
SDL_Event_ ev;
while (in_poll_event(&ev))
in_dispatch_event(&ev);
const ScriptInterface& pageScriptInterface = *(g_GUI->GetActiveGUI()->GetScriptInterface());
ScriptRequest prq(pageScriptInterface);
JS::RootedValue global(prq.cx, prq.globalValue());
// Ensure that our hotkey state was synchronised with the event itself.
bool hotkey_pressed_value = false;
JS::RootedValue js_hotkey_pressed_value(prq.cx);
pageScriptInterface.GetProperty(global, "state_before", &js_hotkey_pressed_value);
ScriptInterface::FromJSVal(prq, js_hotkey_pressed_value, hotkey_pressed_value);
TS_ASSERT_EQUALS(hotkey_pressed_value, true);
hotkey_pressed_value = false;
pageScriptInterface.GetProperty(global, "state_after", &js_hotkey_pressed_value);
ScriptInterface::FromJSVal(prq, js_hotkey_pressed_value, hotkey_pressed_value);
TS_ASSERT_EQUALS(hotkey_pressed_value, true);
// We are listening to KeyDown events, so repeat shouldn't matter.
hotkeyNotification.ev.key.repeat = 1;
in_push_priority_event(&hotkeyNotification);
while (in_poll_event(&ev))
in_dispatch_event(&ev);
hotkey_pressed_value = false;
pageScriptInterface.GetProperty(global, "state_before", &js_hotkey_pressed_value);
ScriptInterface::FromJSVal(prq, js_hotkey_pressed_value, hotkey_pressed_value);
TS_ASSERT_EQUALS(hotkey_pressed_value, true);
hotkey_pressed_value = false;
pageScriptInterface.GetProperty(global, "state_after", &js_hotkey_pressed_value);
ScriptInterface::FromJSVal(prq, js_hotkey_pressed_value, hotkey_pressed_value);
TS_ASSERT_EQUALS(hotkey_pressed_value, true);
hotkeyNotification.ev.type = SDL_KEYUP;
in_push_priority_event(&hotkeyNotification);
while (in_poll_event(&ev))
in_dispatch_event(&ev);
hotkey_pressed_value = true;
pageScriptInterface.GetProperty(global, "state_before", &js_hotkey_pressed_value);
ScriptInterface::FromJSVal(prq, js_hotkey_pressed_value, hotkey_pressed_value);
TS_ASSERT_EQUALS(hotkey_pressed_value, false);
hotkey_pressed_value = true;
pageScriptInterface.GetProperty(global, "state_after", &js_hotkey_pressed_value);
ScriptInterface::FromJSVal(prq, js_hotkey_pressed_value, hotkey_pressed_value);
TS_ASSERT_EQUALS(hotkey_pressed_value, false);
}
};