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forked from 0ad/0ad
0ad/source/renderer
Ykkrosh dc715fe57f Remove some unused includes
This was SVN commit r11250.
2012-03-05 16:15:07 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
DecalRData.h More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
FixedFunctionModelRenderer.cpp Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
FixedFunctionModelRenderer.h Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
HWLightingModelRenderer.cpp Partial Android compatibility. 2012-02-15 13:58:58 +00:00
HWLightingModelRenderer.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
InstancingModelRenderer.cpp Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
InstancingModelRenderer.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
ModelRenderer.cpp Android fixes 2012-02-13 23:53:09 +00:00
ModelRenderer.h Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
ModelVertexRenderer.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
OverlayRenderer.cpp Improve Android compatibility. 2012-02-25 17:29:27 +00:00
OverlayRenderer.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ParticleRenderer.cpp Improve Android compatibility. 2012-02-25 17:29:27 +00:00
ParticleRenderer.h More GLES compatibility. 2012-02-12 13:20:49 +00:00
PatchRData.cpp Remove some unused includes 2012-03-05 16:15:07 +00:00
PatchRData.h Improve Android compatibility. 2012-02-25 17:29:27 +00:00
PlayerRenderer.cpp Even more GLES compatibility 2012-02-13 15:06:25 +00:00
PlayerRenderer.h Even more GLES compatibility 2012-02-13 15:06:25 +00:00
Renderer.cpp Improve Android compatibility. 2012-02-25 17:29:27 +00:00
Renderer.h Even more GLES compatibility 2012-02-13 15:06:25 +00:00
RenderModifiers.cpp Improve Android compatibility. 2012-02-25 17:29:27 +00:00
RenderModifiers.h Even more GLES compatibility 2012-02-13 15:06:25 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
ShadowMap.cpp Improve Android compatibility. 2012-02-25 17:29:27 +00:00
ShadowMap.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
SkyManager.cpp Even more GLES compatibility 2012-02-13 15:06:25 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp Fix terrain overlay rendering 2012-02-25 22:11:34 +00:00
TerrainOverlay.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
TerrainRenderer.cpp Improve Android compatibility. 2012-02-25 17:29:27 +00:00
TerrainRenderer.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
TransparencyRenderer.cpp More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
TransparencyRenderer.h More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
VertexArray.cpp Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
VertexArray.h Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
VertexBuffer.cpp Fix printf argument types 2011-11-13 18:31:06 +00:00
VertexBuffer.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00