1
1
forked from 0ad/0ad
0ad/source/scriptinterface
2010-08-06 22:16:05 +00:00
..
tests Load map descriptions from their XML file. 2010-08-04 21:15:41 +00:00
AutoRooters.cpp Avoid unnecessary dynamic allocation when calling script functions. 2010-07-19 23:03:33 +00:00
AutoRooters.h Avoid unnecessary dynamic allocation when calling script functions. 2010-07-19 23:03:33 +00:00
NativeWrapperDecls.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
NativeWrapperDefns.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ScriptConversions.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
ScriptInterface.cpp Add basic replay recorder/player to help debugging and performance testing. 2010-08-06 22:16:05 +00:00
ScriptInterface.h Add basic replay recorder/player to help debugging and performance testing. 2010-08-06 22:16:05 +00:00
ScriptStats.cpp Add JS memory usage to profiler. 2010-08-02 19:23:58 +00:00
ScriptStats.h Add JS memory usage to profiler. 2010-08-02 19:23:58 +00:00
ScriptTypes.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ScriptVal.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ScriptVal.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00