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forked from 0ad/0ad
0ad/source/ps/Mod.cpp
wraitii fd8f5abd2e [SM52 2/2] Update to Spidermonkey 52 APIs.
No particularly noteworthy changes, as most complex API changes were
already supported in SM45 and done.
The addition of JSStructuredCloneData allows to remove our custom class.

Changes:
- InformalValueTypeName is back in the API, so remove our
implementation.
- Stop using JSRuntime entirely in favour of JSContext*
- JSPropertyDescriptor is renamed.
- CompartmentOptions are tweaked slightly (no functional changes)
- JS::Construct - API update.
- JSClass split - API update.
- A js.msg error message was removed, so we had to use a different one.
- Tests fix: fix comparison of union instances
- Disable warning in spidermonkey Vector.h
- Update error reporting to SM52 (minor API updates)
- Ignore warnings about unused return values (would come from OOM, which
isn't recoverable)

Most of the patching was done by Itms.

Tested by: Stan, Freagarach
Fixes #4893

Differential Revision: https://code.wildfiregames.com/D3095
This was SVN commit r24203.
2020-11-18 14:39:04 +00:00

155 lines
4.3 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ps/Mod.h"
#include <algorithm>
#include "lib/file/file_system.h"
#include "lib/file/vfs/vfs.h"
#include "lib/utf8.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/GameSetup/Paths.h"
#include "ps/Pyrogenesis.h"
#include "scriptinterface/ScriptInterface.h"
std::vector<CStr> g_modsLoaded;
std::vector<std::vector<CStr>> g_LoadedModVersions;
CmdLineArgs g_args;
JS::Value Mod::GetAvailableMods(const ScriptInterface& scriptInterface)
{
ScriptRequest rq(scriptInterface);
JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
const Paths paths(g_args);
// loop over all possible paths
OsPath modPath = paths.RData()/"mods";
OsPath modUserPath = paths.UserData()/"mods";
DirectoryNames modDirs;
DirectoryNames modDirsUser;
GetDirectoryEntries(modPath, NULL, &modDirs);
// Sort modDirs so that we can do a fast lookup below
std::sort(modDirs.begin(), modDirs.end());
PIVFS vfs = CreateVfs();
for (DirectoryNames::iterator iter = modDirs.begin(); iter != modDirs.end(); ++iter)
{
vfs->Clear();
if (vfs->Mount(L"", modPath / *iter, VFS_MOUNT_MUST_EXIST) < 0)
continue;
CVFSFile modinfo;
if (modinfo.Load(vfs, L"mod.json", false) != PSRETURN_OK)
continue;
JS::RootedValue json(rq.cx);
if (!scriptInterface.ParseJSON(modinfo.GetAsString(), &json))
continue;
// Valid mod, add it to our structure
JS_SetProperty(rq.cx, obj, utf8_from_wstring(iter->string()).c_str(), json);
}
GetDirectoryEntries(modUserPath, NULL, &modDirsUser);
bool dev = InDevelopmentCopy();
for (DirectoryNames::iterator iter = modDirsUser.begin(); iter != modDirsUser.end(); ++iter)
{
// If we are in a dev copy we do not mount mods in the user mod folder that
// are already present in the mod folder, thus we skip those here.
if (dev && std::binary_search(modDirs.begin(), modDirs.end(), *iter))
continue;
vfs->Clear();
if (vfs->Mount(L"", modUserPath / *iter, VFS_MOUNT_MUST_EXIST) < 0)
continue;
CVFSFile modinfo;
if (modinfo.Load(vfs, L"mod.json", false) != PSRETURN_OK)
continue;
JS::RootedValue json(rq.cx);
if (!scriptInterface.ParseJSON(modinfo.GetAsString(), &json))
continue;
// Valid mod, add it to our structure
JS_SetProperty(rq.cx, obj, utf8_from_wstring(iter->string()).c_str(), json);
}
return JS::ObjectValue(*obj);
}
void Mod::CacheEnabledModVersions(const shared_ptr<ScriptContext>& scriptContext)
{
ScriptInterface scriptInterface("Engine", "CacheEnabledModVersions", scriptContext);
ScriptRequest rq(scriptInterface);
JS::RootedValue availableMods(rq.cx, GetAvailableMods(scriptInterface));
g_LoadedModVersions.clear();
for (const CStr& mod : g_modsLoaded)
{
// Ignore user and mod mod as they are irrelevant for compatibility checks
if (mod == "mod" || mod == "user")
continue;
CStr version;
JS::RootedValue modData(rq.cx);
if (scriptInterface.GetProperty(availableMods, mod.c_str(), &modData))
scriptInterface.GetProperty(modData, "version", version);
g_LoadedModVersions.push_back({mod, version});
}
}
JS::Value Mod::GetLoadedModsWithVersions(const ScriptInterface& scriptInterface)
{
ScriptRequest rq(scriptInterface);
JS::RootedValue returnValue(rq.cx);
scriptInterface.ToJSVal(rq, &returnValue, g_LoadedModVersions);
return returnValue;
}
JS::Value Mod::GetEngineInfo(const ScriptInterface& scriptInterface)
{
ScriptRequest rq(scriptInterface);
JS::RootedValue mods(rq.cx, Mod::GetLoadedModsWithVersions(scriptInterface));
JS::RootedValue metainfo(rq.cx);
ScriptInterface::CreateObject(
rq,
&metainfo,
"engine_version", engine_version,
"mods", mods);
scriptInterface.FreezeObject(metainfo, true);
return metainfo;
}