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forked from 0ad/0ad
0ad/source/ps/World.h
wraitii fd8f5abd2e [SM52 2/2] Update to Spidermonkey 52 APIs.
No particularly noteworthy changes, as most complex API changes were
already supported in SM45 and done.
The addition of JSStructuredCloneData allows to remove our custom class.

Changes:
- InformalValueTypeName is back in the API, so remove our
implementation.
- Stop using JSRuntime entirely in favour of JSContext*
- JSPropertyDescriptor is renamed.
- CompartmentOptions are tweaked slightly (no functional changes)
- JS::Construct - API update.
- JSClass split - API update.
- A js.msg error message was removed, so we had to use a different one.
- Tests fix: fix comparison of union instances
- Disable warning in spidermonkey Vector.h
- Update error reporting to SM52 (minor API updates)
- Ignore warnings about unused return values (would come from OOM, which
isn't recoverable)

Most of the patching was done by Itms.

Tested by: Stan, Freagarach
Fixes #4893

Differential Revision: https://code.wildfiregames.com/D3095
This was SVN commit r24203.
2020-11-18 14:39:04 +00:00

108 lines
2.7 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* File : World.h
* Project : engine
* Description : Contains the CWorld Class which contains all the entities and represents them at a specific moment in time.
*
**/
#ifndef INCLUDED_WORLD
#define INCLUDED_WORLD
#include "ps/Errors.h"
#include "scriptinterface/ScriptInterface.h"
#ifndef ERROR_GROUP_GAME_DEFINED
#define ERROR_GROUP_GAME_DEFINED
ERROR_GROUP(Game);
#endif
ERROR_SUBGROUP(Game, World);
ERROR_TYPE(Game_World, MapLoadFailed);
class CGame;
class CUnitManager;
class CTerrain;
class CStrW;
class CMapReader;
/**
* CWorld is a general data class containing whatever is needed to accurately represent the world.
* This includes the map, entities, influence maps, tiles, heightmap, etc.
**/
class CWorld
{
NONCOPYABLE(CWorld);
/**
* pointer to the CGame object representing the game.
**/
CGame *m_pGame;
/**
* pointer to the CTerrain object representing the height map.
**/
CTerrain *m_Terrain;
/**
* pointer to the CUnitManager that holds all the units in the world.
**/
CUnitManager *m_UnitManager;
CMapReader* m_MapReader;
public:
CWorld(CGame *pGame);
~CWorld();
/*
Initialize the World - load the map and all objects
*/
void RegisterInit(const CStrW& mapFile, const ScriptContext& cx, JS::HandleValue settings, int playerID);
/*
Initialize the World - generate and load the random map
*/
void RegisterInitRMS(const CStrW& scriptFile, const ScriptContext& cx, JS::HandleValue settings, int playerID);
/**
* Explicitly delete m_MapReader once the map has finished loading.
**/
int DeleteMapReader();
/**
* Get the pointer to the terrain object.
*
* @return CTerrain * the value of m_Terrain.
**/
inline CTerrain *GetTerrain()
{ return m_Terrain; }
/**
* Get a reference to the unit manager object.
*
* @return CUnitManager & dereferenced m_UnitManager.
**/
inline CUnitManager &GetUnitManager()
{ return *m_UnitManager; }
};
// rationale: see definition.
class CLightEnv;
extern CLightEnv g_LightEnv;
#endif