1
1
forked from 0ad/0ad
0ad/source/renderer
2012-04-23 22:57:51 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Bind textures correctly to GLSL sampler uniforms. 2012-04-10 21:07:52 +00:00
DecalRData.h More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
HWLightingModelRenderer.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
InstancingModelRenderer.h Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
ModelRenderer.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
ModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
ModelVertexRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824. 2012-04-23 18:55:32 +00:00
OverlayRenderer.h Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824. 2012-04-23 18:55:32 +00:00
ParticleRenderer.cpp Bind textures correctly to GLSL sampler uniforms. 2012-04-10 21:07:52 +00:00
ParticleRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
PatchRData.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
PatchRData.h Improve Android compatibility. 2012-02-25 17:29:27 +00:00
Renderer.cpp Add option to disable particles, based on patch by rogue-spectre. Fixes #1222. 2012-04-23 22:57:51 +00:00
Renderer.h Add option to disable particles, based on patch by rogue-spectre. Fixes #1222. 2012-04-23 22:57:51 +00:00
RenderModifiers.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
RenderModifiers.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
ShadowMap.cpp Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027. 2012-04-05 22:29:01 +00:00
ShadowMap.h GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
SkyManager.cpp Even more GLES compatibility 2012-02-13 15:06:25 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp Fix terrain overlay rendering 2012-02-25 22:11:34 +00:00
TerrainOverlay.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
TerrainRenderer.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
TerrainRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
VertexArray.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexArray.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00