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0ad/libraries/LICENSE.txt
historic_bruno 776567d9b2 Removes bundled MiniUPnPc source, it is now a required system library on *nix. NOTE: update-workspaces must be run. See the updated BuildInstructions for details.
Adds precompiled MiniUPnPc 1.9 libs for win32, fixes #2552.
Updates build-osx-libs.sh for these changes, including patch to fix
clang symbol visibility (fixed upstream).
Updates LICENSE.txt.
Fixes bug in build-osx-libs.sh where downloaded files might not have the
expected filename.
Fixes problem with building wxWidgets for 32-bit OS X targets,
apparently ARCH is ignored sometimes, but --enable-macosx_arch works.

This was SVN commit r15870.
2014-10-15 03:47:13 +00:00

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This directory contains libraries that are used by the game:
osx/ contains a script for download and building required libraries on OS X.
source/ contains bundled source, when the game requires a specific library
version that may not be available in package managers.
win32/ contains headers and precompiled static libs for Windows builds.
osx/build-osx-libs.sh
MIT
source/cxxtest-4.4
LGPL v3 - see COPYING
source/fcollada
MIT (see src/FCollada/Copyright.txt)
source/nvtt
MIT - see src/NVIDIA_Texture_Tools_LICENSE.txt
source/spidermonkey
MPL / GPL / LGPL
source/valgrind
BSD
win32/boost
Boost Software License
win32/enet
MIT
win32/gloox
GPL v3
win32/iconv
LGPL v2.0 (or later)
win32/icu
MIT-X11 - see license.html
win32/libcurl
MIT
win32/libjpg
libjpeg license
win32/libpng
libpng license
win32/libxml2
MIT
win32/miniupnpc
BSD
win32/openal
LGPL v2.0 (or later)
win32/opengl
MIT
win32/sdl2
zlib license
win32/vorbis
BSD
win32/zlib
zlib license