50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Sampler.h"
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namespace Renderer
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{
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namespace Backend
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{
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namespace Sampler
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{
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Desc MakeDefaultSampler(Filter filter, AddressMode addressMode)
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{
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Desc desc{};
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desc.minFilter = filter;
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desc.magFilter = filter;
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desc.mipFilter = filter;
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desc.addressModeU = addressMode;
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desc.addressModeV = addressMode;
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desc.addressModeW = addressMode;
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desc.anisotropyEnabled = false;
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desc.mipLODBias = 0.0f;
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return desc;
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}
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} // namespace Sampler
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} // namespace Backend
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} // namespace Renderer
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