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forked from 0ad/0ad

Removes unoptimized terrain materials following 1754a3f06c.

This was SVN commit r27301.
This commit is contained in:
Vladislav Belov 2022-12-26 11:57:46 +00:00
parent 1754a3f06c
commit 0159f25636
3 changed files with 0 additions and 25 deletions

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="terrain_base.xml" quality="2"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="terrain_base.xml" quality="2"/>
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="terrain_triplanar.xml" quality="2"/>
<define name="USE_TRIPLANAR" value="1"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>