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forked from 0ad/0ad

[art][actors] Fix/Tweak some Carthaginian and Gallic actors.

This was SVN commit r26720.
This commit is contained in:
wowgetoffyourcellphone 2022-03-27 09:45:15 +00:00
parent 8935fc8748
commit 050dff3aec
11 changed files with 60 additions and 48 deletions

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@ -22,22 +22,22 @@
</variant>
</group>
<group>
<variant frequency="3" name="13">
<variant frequency="3" name="19">
<mesh>gaia/palm_date_new_1.dae</mesh>
</variant>
<variant frequency="3" name="14">
<variant frequency="3" name="20">
<mesh>gaia/palm_date_new_2.dae</mesh>
</variant>
<variant frequency="3" name="15">
<variant frequency="3" name="21">
<mesh>gaia/palm_date_new_3.dae</mesh>
</variant>
<variant frequency="3" name="16">
<variant frequency="3" name="22">
<mesh>gaia/palm_date_new_4.dae</mesh>
</variant>
<variant frequency="2" name="17">
<variant frequency="2" name="23">
<mesh>gaia/palm_date_new_5.dae</mesh>
</variant>
<variant frequency="2" name="18">
<variant frequency="2" name="24">
<mesh>gaia/palm_date_new_6.dae</mesh>
</variant>
</group>

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@ -7,12 +7,34 @@
</variant>
</group>
<group>
<variant frequency="1" name="Palm skin a">
<textures><texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/></textures>
<variant frequency="1" name="Palm Fronds-a">
<textures>
<texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm skin b">
<textures><texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/></textures>
<variant frequency="1" name="Palm Fronds-b">
<textures>
<texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-c">
<textures>
<texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-d">
<textures>
<texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>basic_trans_norm_spec.xml</material>
</actor>

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@ -7,7 +7,7 @@
<props>
<prop actor="props/structures/carthaginians/barracks.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/barracks_weap.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_barracks.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kart_struct.dds" name="baseTex"/>

View File

@ -3,11 +3,11 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" file="others/ships/kart_bireme_oars.xml" name="Carthaginian Brireme">
<variant frequency="1" file="others/ships/kart_bireme_oars.xml" name="Carthaginian Bireme">
<mesh>structural/kart_ship_bireme.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/bireme_main_sail.xml" attachpoint="main_sail"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/kart_bireme.png" name="baseTex"/>

View File

@ -5,8 +5,7 @@
<variant frequency="1" name="Carthage_Barracks">
<mesh>structural/kart_range.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kart_struct.dds" name="baseTex"/>

View File

@ -9,7 +9,7 @@
<prop actor="props/structures/carthaginians/ship_standard.xml" attachpoint="standard"/>
<prop actor="props/structures/carthaginians/trireme_fore_sail.xml" attachpoint="fore_sail"/>
<prop actor="props/structures/carthaginians/trireme_main_sail.xml" attachpoint="main_sail"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/kart_trireme.png" name="baseTex"/>

View File

@ -8,23 +8,23 @@
<prop actor="props/structures/carthaginians/wonder_decals.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/wonder_dirt.xml" attachpoint="root"/>
<prop actor="particle/smoke_light.xml" attachpoint="smoke"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_1"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_2"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_3"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_4"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_5"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_6"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_7"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_8"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_9"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_10"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_11"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_12"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_13"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_14"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_15"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_16"/>
<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_17"/>
<prop actor="flora/trees/palm_date_new.xml" attachpoint="palm_1"/>
<prop actor="flora/trees/palm_date_new_2.xml" attachpoint="palm_2"/>
<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_3"/>
<prop actor="flora/trees/palm_date_new.xml" attachpoint="palm_4"/>
<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_5"/>
<prop actor="flora/trees/palm_date_new_4.xml" attachpoint="palm_6"/>
<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_7"/>
<prop actor="flora/trees/palm_date_new.xml" attachpoint="palm_8"/>
<prop actor="flora/trees/palm_date_new.xml" attachpoint="palm_9"/>
<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_10"/>
<prop actor="flora/trees/palm_date_new_2.xml" attachpoint="palm_11"/>
<prop actor="flora/trees/palm_date_new_4.xml" attachpoint="palm_12"/>
<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_13"/>
<prop actor="flora/trees/palm_date_new.xml" attachpoint="palm_14"/>
<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_15"/>
<prop actor="flora/trees/palm_date_new_2.xml" attachpoint="palm_16"/>
<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_17"/>
</props>
<textures>
<texture file="structural/kart_struct.dds" name="baseTex"/>

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@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Scout_Tower" file="structures/defensive_building.xml">
<variant frequency="1" name="Sentry_Tower" file="structures/defensive_building.xml">
<mesh>structural/kart_wooden_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>

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@ -2,11 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Carthage_Barracks">
<variant frequency="1" name="Carthage_Arsenal">
<mesh>structural/kart_workshop.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kart_struct.dds" name="baseTex"/>

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@ -12,10 +12,7 @@
</variant>
</group>
<group>
<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
</group>
<group>
<variant file="quadraped/base_horse_trot.xml" frequency="1" name="Horse-Trot"/>

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@ -8,18 +8,12 @@
<prop actor="props/units/helmets/celt_monte_bibele.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_R"/>
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celt-Shield-01">
<props>
<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="padded-1a">
<textures>