[art][actors] Fix/Tweak some Carthaginian and Gallic actors.
This was SVN commit r26720.
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@ -22,22 +22,22 @@
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</variant>
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</group>
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<group>
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<variant frequency="3" name="13">
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<variant frequency="3" name="19">
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<mesh>gaia/palm_date_new_1.dae</mesh>
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</variant>
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<variant frequency="3" name="14">
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<variant frequency="3" name="20">
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<mesh>gaia/palm_date_new_2.dae</mesh>
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</variant>
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<variant frequency="3" name="15">
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<variant frequency="3" name="21">
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<mesh>gaia/palm_date_new_3.dae</mesh>
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</variant>
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<variant frequency="3" name="16">
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<variant frequency="3" name="22">
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<mesh>gaia/palm_date_new_4.dae</mesh>
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</variant>
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<variant frequency="2" name="17">
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<variant frequency="2" name="23">
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<mesh>gaia/palm_date_new_5.dae</mesh>
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</variant>
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<variant frequency="2" name="18">
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<variant frequency="2" name="24">
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<mesh>gaia/palm_date_new_6.dae</mesh>
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</variant>
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</group>
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@ -7,12 +7,34 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Palm skin a">
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<textures><texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/></textures>
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<variant frequency="1" name="Palm Fronds-a">
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<textures>
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<texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/>
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<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
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<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Palm skin b">
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<textures><texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/></textures>
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<variant frequency="1" name="Palm Fronds-b">
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<textures>
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<texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/>
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<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
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<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Palm Fronds-c">
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<textures>
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<texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/>
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<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
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<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Palm Fronds-d">
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<textures>
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<texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/>
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<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
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<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_trans_norm_spec.xml</material>
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</actor>
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@ -7,7 +7,7 @@
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<props>
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<prop actor="props/structures/carthaginians/barracks.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/barracks_weap.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_barracks.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/kart_struct.dds" name="baseTex"/>
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@ -3,11 +3,11 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" file="others/ships/kart_bireme_oars.xml" name="Carthaginian Brireme">
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<variant frequency="1" file="others/ships/kart_bireme_oars.xml" name="Carthaginian Bireme">
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<mesh>structural/kart_ship_bireme.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/bireme_main_sail.xml" attachpoint="main_sail"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/kart_bireme.png" name="baseTex"/>
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@ -5,8 +5,7 @@
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<variant frequency="1" name="Carthage_Barracks">
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<mesh>structural/kart_range.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="geology/decal_stone_medit_b.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/kart_struct.dds" name="baseTex"/>
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@ -9,7 +9,7 @@
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<prop actor="props/structures/carthaginians/ship_standard.xml" attachpoint="standard"/>
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<prop actor="props/structures/carthaginians/trireme_fore_sail.xml" attachpoint="fore_sail"/>
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<prop actor="props/structures/carthaginians/trireme_main_sail.xml" attachpoint="main_sail"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/kart_trireme.png" name="baseTex"/>
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@ -8,23 +8,23 @@
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<prop actor="props/structures/carthaginians/wonder_decals.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/wonder_dirt.xml" attachpoint="root"/>
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<prop actor="particle/smoke_light.xml" attachpoint="smoke"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_1"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_2"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_3"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_4"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_5"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_6"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_7"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_8"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_9"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_10"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_11"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_12"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_13"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_14"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_15"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_16"/>
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<prop actor="flora/trees/palm_cretan_date_short_building.xml" attachpoint="palm_17"/>
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<prop actor="flora/trees/palm_date_new.xml" attachpoint="palm_1"/>
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<prop actor="flora/trees/palm_date_new_2.xml" attachpoint="palm_2"/>
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<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_3"/>
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<prop actor="flora/trees/palm_date_new.xml" attachpoint="palm_4"/>
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<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_5"/>
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<prop actor="flora/trees/palm_date_new_4.xml" attachpoint="palm_6"/>
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<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_7"/>
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<prop actor="flora/trees/palm_date_new.xml" attachpoint="palm_8"/>
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<prop actor="flora/trees/palm_date_new.xml" attachpoint="palm_9"/>
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<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_10"/>
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<prop actor="flora/trees/palm_date_new_2.xml" attachpoint="palm_11"/>
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<prop actor="flora/trees/palm_date_new_4.xml" attachpoint="palm_12"/>
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<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_13"/>
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<prop actor="flora/trees/palm_date_new.xml" attachpoint="palm_14"/>
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<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_15"/>
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<prop actor="flora/trees/palm_date_new_2.xml" attachpoint="palm_16"/>
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<prop actor="flora/trees/palm_date_new_3.xml" attachpoint="palm_17"/>
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</props>
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<textures>
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<texture file="structural/kart_struct.dds" name="baseTex"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Scout_Tower" file="structures/defensive_building.xml">
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<variant frequency="1" name="Sentry_Tower" file="structures/defensive_building.xml">
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<mesh>structural/kart_wooden_tower.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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@ -2,11 +2,11 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Carthage_Barracks">
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<variant frequency="1" name="Carthage_Arsenal">
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<mesh>structural/kart_workshop.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="geology/decal_stone_medit_b.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/kart_struct.dds" name="baseTex"/>
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@ -12,10 +12,7 @@
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" frequency="1" name="Horse-Trot"/>
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@ -8,18 +8,12 @@
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<prop actor="props/units/helmets/celt_monte_bibele.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_R"/>
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<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Celt-Shield-01">
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<props>
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<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="padded-1a">
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<textures>
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