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forked from 0ad/0ad

[A26 Gameplay] Tweak the formation turning threshold

Reviewed By: marder
Differential Revision: D4517
This was SVN commit r26587.
This commit is contained in:
bb 2022-03-06 21:32:19 +00:00
parent 6a9a17606c
commit 15ed402a12
4 changed files with 4 additions and 1 deletions

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@ -4,6 +4,7 @@
<RequiredMemberCount>4</RequiredMemberCount>
<DisabledTooltip>Requires at least 4 Soldiers or Siege engines.</DisabledTooltip>
<FormationShape>square</FormationShape>
<MaxTurningAngle>0.785</MaxTurningAngle>
<SortingClasses>Melee Ranged</SortingClasses>
<SortingOrder>fillToTheCenter</SortingOrder>
</Formation>

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@ -2,6 +2,7 @@
<Entity parent="template_formation">
<Formation>
<FormationShape>special</FormationShape>
<MaxTurningAngle>0</MaxTurningAngle>
</Formation>
<Identity>
<GenericName>Scatter</GenericName>

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@ -5,6 +5,7 @@
<DisabledTooltip>Melee Infantry only, requires at least 16.</DisabledTooltip>
<SortingClasses>Hero Champion Elite Advanced Basic</SortingClasses>
<FormationShape>square</FormationShape>
<MaxTurningAngle>0.785</MaxTurningAngle>
<UnitSeparationWidthMultiplier>0.5</UnitSeparationWidthMultiplier>
<UnitSeparationDepthMultiplier>0.4</UnitSeparationDepthMultiplier>
<SortingOrder>fillFromTheSides</SortingOrder>

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@ -15,7 +15,7 @@
<DisabledTooltip>Requires at least 2 Soldiers or Siege Engines.</DisabledTooltip>
<SpeedMultiplier>1</SpeedMultiplier>
<FormationShape>square</FormationShape>
<MaxTurningAngle>0.785</MaxTurningAngle>
<MaxTurningAngle>1</MaxTurningAngle>
<SortingClasses>Hero Champion Cavalry Melee Ranged</SortingClasses>
<ShiftRows>false</ShiftRows>
<UnitSeparationWidthMultiplier>1</UnitSeparationWidthMultiplier>