[A26 Gameplay] Tweak the formation turning threshold
Reviewed By: marder Differential Revision: D4517 This was SVN commit r26587.
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@ -4,6 +4,7 @@
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<RequiredMemberCount>4</RequiredMemberCount>
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<DisabledTooltip>Requires at least 4 Soldiers or Siege engines.</DisabledTooltip>
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<FormationShape>square</FormationShape>
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<MaxTurningAngle>0.785</MaxTurningAngle>
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<SortingClasses>Melee Ranged</SortingClasses>
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<SortingOrder>fillToTheCenter</SortingOrder>
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</Formation>
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@ -2,6 +2,7 @@
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<Entity parent="template_formation">
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<Formation>
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<FormationShape>special</FormationShape>
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<MaxTurningAngle>0</MaxTurningAngle>
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</Formation>
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<Identity>
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<GenericName>Scatter</GenericName>
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@ -5,6 +5,7 @@
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<DisabledTooltip>Melee Infantry only, requires at least 16.</DisabledTooltip>
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<SortingClasses>Hero Champion Elite Advanced Basic</SortingClasses>
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<FormationShape>square</FormationShape>
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<MaxTurningAngle>0.785</MaxTurningAngle>
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<UnitSeparationWidthMultiplier>0.5</UnitSeparationWidthMultiplier>
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<UnitSeparationDepthMultiplier>0.4</UnitSeparationDepthMultiplier>
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<SortingOrder>fillFromTheSides</SortingOrder>
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@ -15,7 +15,7 @@
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<DisabledTooltip>Requires at least 2 Soldiers or Siege Engines.</DisabledTooltip>
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<SpeedMultiplier>1</SpeedMultiplier>
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<FormationShape>square</FormationShape>
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<MaxTurningAngle>0.785</MaxTurningAngle>
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<MaxTurningAngle>1</MaxTurningAngle>
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<SortingClasses>Hero Champion Cavalry Melee Ranged</SortingClasses>
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<ShiftRows>false</ShiftRows>
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<UnitSeparationWidthMultiplier>1</UnitSeparationWidthMultiplier>
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