Remove the attack from wall turrets.
Wall turrets/towers have more HP & are cheaper than free-standing towers, and have no build restriction distance. Their attack, while limited, is still high when garrisoned, and this makes them awkward to balance and is poor design in general. This removes their attack capability entirely, and standardizes the rest of their statistics. Patch by: Nescio Accepted By: borg-, wowgetoffyourcellphone, wraitii Differential Revision: https://code.wildfiregames.com/D3706 This was SVN commit r25135.
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@ -1,21 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_tower">
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<Attack disable=""/>
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<BuildingAI disable=""/>
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<Footprint>
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<Square width="11" depth="10"/>
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<Height>20</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Uxelon</SpecificName>
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<Tooltip disable=""/>
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</Identity>
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<Obstruction>
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<Static width="10" depth="9"/>
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</Obstruction>
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<RallyPoint disable=""/>
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<StatusBars>
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<HeightOffset>21</HeightOffset>
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</StatusBars>
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@ -1,21 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_tower">
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<Attack disable=""/>
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<BuildingAI disable=""/>
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<Footprint>
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<Square width="9" depth="9"/>
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<Height>21.5</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Identity>
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<Civ>gaul</Civ>
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<SpecificName>Uxelon</SpecificName>
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<Tooltip disable=""/>
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</Identity>
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<Obstruction>
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<Static width="8" depth="8"/>
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</Obstruction>
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<RallyPoint disable=""/>
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<StatusBars>
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<HeightOffset>22.5</HeightOffset>
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</StatusBars>
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@ -1,10 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_tower">
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<Attack disable=""/>
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<Auras datatype="tokens">
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structures/wall_garrisoned
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</Auras>
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<BuildingAI disable=""/>
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<BuildRestrictions>
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<Territory>own neutral enemy</Territory>
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</BuildRestrictions>
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@ -27,7 +25,6 @@
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<GenericName>Siege Wall Tower</GenericName>
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<SpecificName>Turris Circummūnītiōnis</SpecificName>
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<SelectionGroupName>structures/rome_siege_wall_tower</SelectionGroupName>
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<Tooltip disable=""/>
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<VisibleClasses datatype="tokens">SiegeWall</VisibleClasses>
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<Icon>structures/siege_wall.png</Icon>
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</Identity>
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@ -75,9 +72,6 @@
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</Four>
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</TurretPoints>
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</TurretHolder>
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<Vision>
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<Range>4</Range>
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</Vision>
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<VisualActor>
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<Actor>structures/romans/siege_wall_tower.xml</Actor>
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<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
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@ -52,12 +52,11 @@
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<Identity>
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<GenericName>Wall Turret</GenericName>
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<SelectionGroupName>template_structure_defensive_wall_tower</SelectionGroupName>
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<Tooltip>Garrison Infantry for additional arrows.</Tooltip>
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<Classes datatype="tokens">WallTower</Classes>
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<Icon>structures/tower.png</Icon>
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</Identity>
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<Loot>
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<stone>18</stone>
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<stone>10</stone>
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</Loot>
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<Obstruction>
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<ControlPersist/>
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@ -66,13 +65,8 @@
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<SoundGroups>
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<select>interface/select/building/sel_tower.xml</select>
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<constructed>interface/complete/building/complete_tower.xml</constructed>
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<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
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<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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</SoundGroups>
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</Sound>
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<Vision>
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<Range>80</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_3x3_tower.xml</FoundationActor>
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</VisualActor>
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