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forked from 0ad/0ad

[art] Better decals for some building actors; added 2 new "tents" for Atlas.

This was SVN commit r26570.
This commit is contained in:
wowgetoffyourcellphone 2022-03-06 07:52:34 +00:00
parent 8c8d765c06
commit 217aa91496
6 changed files with 132 additions and 6 deletions

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@ -14,7 +14,7 @@
<prop actor="props/structures/ptolemies/market_cloth_big2.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/market_cloth_small.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/market_plants.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/paving_tile_sahara_8x8_round.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>

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@ -5,8 +5,7 @@
<variant frequency="100" name="Base">
<mesh>structural/ptol_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/persians/stable_horse_a.xml" attachpoint="horse"/>
<prop actor="props/structures/persians/stable_horse_b.xml" attachpoint="horse_1"/>
<prop actor="props/structures/persians/stable_horse_c.xml" attachpoint="horse_2"/>

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@ -5,8 +5,7 @@
<variant frequency="100" name="ampitheater">
<mesh>structural/rome_amphitheater_pompeii.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_theater.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>

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@ -5,9 +5,9 @@
<variant frequency="1" name="bats">
<mesh>structural/spart_wonder.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x6.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/wonder_nature.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_b.xml" attachpoint="decal"/>
<prop actor="props/structures/decals/dirt_5x10.xml" attachpoint="root"/>
<prop actor="props/flora/decals_flowers_daisies.xml" attachpoint="bush"/>
<prop actor="props/flora/decals_flowers_daisies.xml" attachpoint="bush_1"/>
<prop actor="props/flora/decals_flowers_daisies.xml" attachpoint="bush_2"/>

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@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<BuildRestrictions>
<Territory>own neutral enemy</Territory>
</BuildRestrictions>
<Capturable>
<CapturePoints>25</CapturePoints>
<RegenRate>0</RegenRate>
<GarrisonRegenRate>5</GarrisonRegenRate>
</Capturable>
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<wood>50</wood>
</Resources>
</Cost>
<Footprint>
<Square width="12.0" depth="11.0"/>
<Height>5.0</Height>
</Footprint>
<GarrisonHolder>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>0</BuffHeal>
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Health>
<Max>100</Max>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Arab Army Tent</SpecificName>
<GenericName>Tent</GenericName>
<Icon>structures/mercenary_camp.png</Icon>
<VisibleClasses datatype="tokens">Tent</VisibleClasses>
<Tooltip>A temporary shelter for soldiers. +5 population bonus.</Tooltip>
</Identity>
<Obstruction>
<Static width="10.0" depth="10.0"/>
</Obstruction>
<Population>
<Bonus>5</Bonus>
</Population>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
<constructed>interface/complete/building/complete_universal.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<TerritoryDecay>
<DecayRate>1</DecayRate>
</TerritoryDecay>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>structures/tent_arab.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<BuildRestrictions>
<Territory>own neutral enemy</Territory>
</BuildRestrictions>
<Capturable>
<CapturePoints>25</CapturePoints>
<RegenRate>0</RegenRate>
<GarrisonRegenRate>5</GarrisonRegenRate>
</Capturable>
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<wood>50</wood>
</Resources>
</Cost>
<Footprint>
<Square width="12.0" depth="12.0"/>
<Height>5.0</Height>
</Footprint>
<GarrisonHolder>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>0</BuffHeal>
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Health>
<Max>100</Max>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Bedouin Tent</SpecificName>
<GenericName>Tent</GenericName>
<Icon>structures/mercenary_camp.png</Icon>
<VisibleClasses datatype="tokens">Tent</VisibleClasses>
<Tooltip>A temporary shelter for soldiers. +5 population bonus.</Tooltip>
</Identity>
<Obstruction>
<Static width="10.0" depth="10.0"/>
</Obstruction>
<Population>
<Bonus>5</Bonus>
</Population>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
<constructed>interface/complete/building/complete_universal.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<TerritoryDecay>
<DecayRate>1</DecayRate>
</TerritoryDecay>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>props/structures/ptolemies/settlement_arabtent.xml</Actor>
</VisualActor>
</Entity>