1
0
forked from 0ad/0ad

Warm up the Ptolemies struct texture a little bit.

Give their CC and MC a decal. Give the CC the new obelisks.

This was SVN commit r26434.
This commit is contained in:
wowgetoffyourcellphone 2022-02-20 06:06:24 +00:00
parent ba0e642bc6
commit 21937ddc8a
4 changed files with 16 additions and 4 deletions

View File

@ -17,8 +17,9 @@
<prop actor="particle/flame_firepit_1.xml" attachpoint="fire2"/>
<prop actor="particle/flame_firepit_2.xml" attachpoint="fire2"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="fire2"/>
<prop actor="props/special/eyecandy/obelisk_b.xml" attachpoint="obelisk1" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/obelisk_b.xml" attachpoint="obelisk2" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/obelisk_03.xml" attachpoint="obelisk1" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/obelisk_03.xml" attachpoint="obelisk2" maxheight="20" minheight="-20"/>
<prop actor="props/structures/decals/paving_tile_sahara_9x9_round.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>

View File

@ -11,6 +11,7 @@
<prop actor="props/structures/ptolemies/ptol_military_settlement_trunks.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/ptol_military_settlement_flowers.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/ptol_military_settlement_door.xml" attachpoint="root"/>
<prop actor="props/structures/decals/paving_tile_sahara_7x7_round.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="terrain_norm.xml" quality="6"/>
<define name="USE_PARALLAX" value="1"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>