Fixes crash in LOSTexture because of incorrect nullptr check introduced in 648e68e49c
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This was SVN commit r26923.
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@ -82,9 +82,7 @@ CLOSTexture::~CLOSTexture()
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bool CLOSTexture::CreateShader()
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bool CLOSTexture::CreateShader()
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{
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{
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m_SmoothTech = g_Renderer.GetShaderManager().LoadEffect(str_los_interp);
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m_SmoothTech = g_Renderer.GetShaderManager().LoadEffect(str_los_interp);
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Renderer::Backend::IShaderProgram* shader = m_SmoothTech->GetShader();
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m_ShaderInitialized = m_SmoothTech && m_SmoothTech->GetShader();
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m_ShaderInitialized = m_SmoothTech && shader;
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if (!m_ShaderInitialized)
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if (!m_ShaderInitialized)
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{
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{
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