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forked from 0ad/0ad

Added eyecandy bridge edges.

This was SVN commit r8954.
This commit is contained in:
Pureon 2011-02-20 12:27:12 +00:00
parent 5f64937d02
commit 28354159db
4 changed files with 44 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<float/>
<castshadow/>
<group>
<variant name="bridge edge hele">
<mesh>props/special/bridge_edge_hele.dae</mesh>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<Civ>gaia</Civ>
<GenericName>Bridge</GenericName>
<SpecificName>Bridge</SpecificName>
<History>Roman engineers constructed bridges using concrete, which they called Opus caementicium.</History>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Health>
<Max>200000</Max>
</Health>
<VisualActor>
<Actor>props/special/eyecandy/bridge_edge_hele.xml</Actor>
</VisualActor>
<Footprint>
<Square width="62" depth="15.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="59" depth="15"/>
</Obstruction>
<Vision>
<Range>72</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>