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forked from 0ad/0ad

Fix mod priority. Add user mod support. Fixes #1838.

This was SVN commit r13167.
This commit is contained in:
leper 2013-02-14 00:40:02 +00:00
parent efd6030ec7
commit 2f19cf86d3
7 changed files with 133 additions and 16 deletions

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@ -22,10 +22,11 @@ Random maps only:
-autostart-players=NUMBER NUMBER of players on random map
Configuration:
-conf:KEY=VALUE set a config value (overrides the contents of system.cfg)
-conf=KEY:VALUE set a config value
-g=F set the gamma correction to 'F' (default 1.0)
-nosound disable audio
-onlyPublicFiles force game to use only the public (default) mod
-noUserMod disable loading of the user mod
-shadows enable shadows
-vsync enable VSync, i.e. lock FPS to monitor refresh rate
-xres=N set screen X resolution to 'N'

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@ -0,0 +1,65 @@
/* Copyright (c) 2013 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "lib/self_test.h"
#include "lib/file/vfs/vfs_tree.h"
#include "lib/file/common/file_loader.h"
class MockLoader : public IFileLoader
{
private:
size_t m_Precedence;
public:
MockLoader(size_t precedence) :
m_Precedence(precedence)
{
}
size_t Precedence() const { return m_Precedence; }
wchar_t LocationCode() const { return L'\0'; }
OsPath Path() const { return L"";}
Status Load(const OsPath& UNUSED(name), const shared_ptr<u8>& UNUSED(buf), size_t UNUSED(size)) const {return INFO::OK; }
};
class TestVfsTree : public CxxTest::TestSuite
{
public:
void test_replacement()
{
VfsDirectory dir;
PIFileLoader loader(new MockLoader(1));
VfsFile file0("a", 0, 0, 0, loader);
VfsFile file1("a", 0, 20, 0, loader);
VfsFile file2("a", 0, 10, 1, loader);
// Modification time
TS_ASSERT_EQUALS(dir.AddFile(file0)->MTime(), file0.MTime());
TS_ASSERT_EQUALS(dir.AddFile(file1)->MTime(), file1.MTime());
TS_ASSERT_EQUALS(dir.AddFile(file0)->MTime(), file1.MTime());
// Priority
TS_ASSERT_EQUALS(dir.AddFile(file2)->MTime(), file2.MTime());
TS_ASSERT_EQUALS(dir.AddFile(file1)->MTime(), file2.MTime());
}
};

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@ -1,4 +1,4 @@
/* Copyright (c) 2010 Wildfire Games
/* Copyright (c) 2013 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -46,7 +46,7 @@ static pthread_mutex_t vfs_mutex = PTHREAD_MUTEX_INITIALIZER;
struct ScopedLock
{
ScopedLock() { pthread_mutex_lock(&vfs_mutex); }
~ScopedLock() { pthread_mutex_unlock(&vfs_mutex); }
~ScopedLock() { pthread_mutex_unlock(&vfs_mutex); }
};
class VFS : public IVFS
@ -149,6 +149,35 @@ public:
return INFO::OK;
}
virtual Status ReplaceFile(const VfsPath& pathname, const shared_ptr<u8>& fileContents, size_t size)
{
ScopedLock s;
VfsDirectory* directory;
VfsFile* file;
Status st;
st = vfs_Lookup(pathname, &m_rootDirectory, directory, &file, VFS_LOOKUP_ADD|VFS_LOOKUP_CREATE);
// There is no such file, create it.
if (st == ERR::VFS_FILE_NOT_FOUND)
{
s.~ScopedLock();
return CreateFile(pathname, fileContents, size);
}
else
WARN_RETURN_STATUS_IF_ERR(st);
RealDirectory realDirectory(file->Loader()->Path(), file->Priority(), directory->AssociatedDirectory()->Flags());
RETURN_STATUS_IF_ERR(realDirectory.Store(pathname.Filename(), fileContents, size));
// See comment in CreateFile
m_fileCache.Remove(pathname);
directory->AddFile(*file);
m_trace->NotifyStore(pathname, size);
return INFO::OK;
}
virtual Status LoadFile(const VfsPath& pathname, shared_ptr<u8>& fileContents, size_t& size)
{
ScopedLock s;

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@ -1,4 +1,4 @@
/* Copyright (c) 2012 Wildfire Games
/* Copyright (c) 2013 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -137,6 +137,17 @@ struct IVFS
**/
virtual Status CreateFile(const VfsPath& pathname, const shared_ptr<u8>& fileContents, size_t size) = 0;
/**
* Replace a file with the given contents.
*
* @see CreateFile
*
* Used to replace a file if it is already present (even if the file is not
* in the attached vfs directory). Calls CreateFile if the file doesn't yet
* exist.
**/
virtual Status ReplaceFile(const VfsPath& pathname, const shared_ptr<u8>& fileContents, size_t size) = 0;
/**
* Read an entire file into memory.
*

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@ -1,4 +1,4 @@
/* Copyright (c) 2010 Wildfire Games
/* Copyright (c) 2013 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -55,6 +55,8 @@ static bool ShouldReplaceWith(const VfsFile& previousFile, const VfsFile& newFil
// 1) priority (override mods)
if(newFile.Priority() < previousFile.Priority())
return false;
if(newFile.Priority() > previousFile.Priority())
return true;
// 2) timestamp
{

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@ -460,6 +460,7 @@ static void RunGameOrAtlas(int argc, const char* argv[])
// run non-visual simulation replay if requested
if (args.Has("replay"))
{
// TODO: Support mods
Paths paths(args);
g_VFS = CreateVfs(20 * MiB);
g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE);

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@ -448,21 +448,17 @@ static void InitVfs(const CmdLineArgs& args)
const size_t cacheSize = ChooseCacheSize();
g_VFS = CreateVfs(cacheSize);
g_VFS->Mount(L"screenshots/", paths.UserData()/"screenshots"/"");
g_VFS->Mount(L"saves/", paths.UserData()/"saves"/"", VFS_MOUNT_WATCH);
const OsPath readonlyConfig = paths.RData()/"config"/"";
g_VFS->Mount(L"config/", readonlyConfig);
if(readonlyConfig != paths.Config())
g_VFS->Mount(L"config/", paths.Config());
g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE); // (adding XMBs to archive speeds up subsequent reads)
std::vector<CStr> mods = args.GetMultiple("mod");
mods.push_back("public");
if(!args.Has("onlyPublicFiles"))
mods.push_back("internal");
if (!args.Has("onlyPublicFiles"))
mods.insert(mods.begin(), "internal");
mods.insert(mods.begin(), "public");
if (!args.Has("noUserMod"))
mods.push_back("user");
OsPath modArchivePath = paths.Cache()/"mods";
OsPath modLoosePath = paths.RData()/"mods";
OsPath modUserPath = paths.UserData()/"mods";
for (size_t i = 0; i < mods.size(); ++i)
{
size_t priority = i+1; // mods are higher priority than regular mountings, which default to priority 0
@ -470,8 +466,20 @@ static void InitVfs(const CmdLineArgs& args)
OsPath modName(mods[i]);
g_VFS->Mount(L"", modLoosePath / modName/"", flags, priority);
g_VFS->Mount(L"", modArchivePath / modName/"", flags, priority);
g_VFS->Mount(L"", modUserPath / modName/"", flags, priority);
}
// We mount these dirs last as otherwise writing could result in files being placed in a mod's dir.
g_VFS->Mount(L"screenshots/", paths.UserData()/"screenshots"/"");
g_VFS->Mount(L"saves/", paths.UserData()/"saves"/"", VFS_MOUNT_WATCH);
const OsPath readonlyConfig = paths.RData()/"config"/"";
// Mounting with highest priority, so that a mod supplied user.cfg is harmless
g_VFS->Mount(L"config/", readonlyConfig, 0, -1);
if(readonlyConfig != paths.Config())
g_VFS->Mount(L"config/", paths.Config(), 0, -1);
g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE); // (adding XMBs to archive speeds up subsequent reads)
// note: don't bother with g_VFS->TextRepresentation - directories
// haven't yet been populated and are empty.
}