do not let animals be preferredTarget
This was SVN commit r16426.
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@ -12,7 +12,7 @@
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Spread>1.5</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Attack>
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<BuildingAI>
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@ -11,7 +11,7 @@
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Spread>1.5</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Attack>
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<BuildingAI>
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@ -11,7 +11,7 @@
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Spread>1.5</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Attack>
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<BuildingAI>
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@ -28,7 +28,7 @@
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<Max>150</Max>
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</Health>
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<Identity>
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<Classes datatype="tokens">CitizenSoldier Organic</Classes>
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<Classes datatype="tokens">CitizenSoldier Human Organic</Classes>
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<VisibleClasses datatype="tokens">Cavalry Citizen Soldier</VisibleClasses>
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<GenericName>Cavalry</GenericName>
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<Rank>Basic</Rank>
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@ -10,7 +10,7 @@
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<ProjectileSpeed>25.0</ProjectileSpeed>
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<PrepareTime>1000</PrepareTime>
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<RepeatTime>1500</RepeatTime>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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<Spread>1.6</Spread>
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</Ranged>
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</Attack>
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@ -2,7 +2,7 @@
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<Entity parent="template_unit">
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<Identity>
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<GenericName>Champion Unit</GenericName>
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<Classes datatype="tokens">Organic</Classes>
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<Classes datatype="tokens">Organic Human</Classes>
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<VisibleClasses datatype="tokens">Champion Soldier</VisibleClasses>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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@ -11,7 +11,7 @@
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<PrepareTime>1000</PrepareTime>
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<RepeatTime>1000</RepeatTime>
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<Spread>1.6</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Attack>
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<Cost>
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@ -11,7 +11,7 @@
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<PrepareTime>500</PrepareTime>
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<RepeatTime>500</RepeatTime>
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<Spread>1.2</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Attack>
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<Cost>
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@ -11,7 +11,7 @@
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<PrepareTime>1000</PrepareTime>
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<RepeatTime>1000</RepeatTime>
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<Spread>1.1</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Attack>
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<Cost>
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@ -47,7 +47,7 @@
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<Max>80</Max>
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</Health>
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<Identity>
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<Classes datatype="tokens">Organic</Classes>
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<Classes datatype="tokens">Organic Human</Classes>
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<VisibleClasses datatype="tokens">Dog</VisibleClasses>
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<GenericName>War Dog</GenericName>
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<Rank>Basic</Rank>
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@ -18,7 +18,7 @@
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</Health>
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<Identity>
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<GenericName>Hero</GenericName>
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<Classes datatype="tokens">Organic</Classes>
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<Classes datatype="tokens">Organic Human</Classes>
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<VisibleClasses datatype="tokens">Hero Soldier</VisibleClasses>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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@ -11,7 +11,7 @@
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<Crush>0.0</Crush>
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<MaxRange>6.0</MaxRange>
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<RepeatTime>3500</RepeatTime>
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<PreferredClasses datatype="tokens">Organic Siege</PreferredClasses>
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<PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
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</Melee>
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</Attack>
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<Identity>
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@ -11,7 +11,7 @@
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<Crush>0.0</Crush>
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<MaxRange>6.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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<PreferredClasses datatype="tokens">Organic Siege</PreferredClasses>
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<PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
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</Melee>
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</Attack>
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<Identity>
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@ -54,7 +54,7 @@
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</Health>
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<Identity>
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<GenericName>Infantry</GenericName>
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<Classes datatype="tokens">CitizenSoldier Worker Organic</Classes>
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<Classes datatype="tokens">CitizenSoldier Worker Human Organic</Classes>
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<VisibleClasses datatype="tokens">Infantry Citizen Soldier</VisibleClasses>
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<Rank>Basic</Rank>
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</Identity>
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@ -7,7 +7,7 @@
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Melee>
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<Charge>
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<Hack>2.0</Hack>
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@ -15,7 +15,7 @@
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<MinRange>0.0</MinRange>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Charge>
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</Attack>
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<Health>
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@ -16,7 +16,7 @@
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<PrepareTime>1250</PrepareTime>
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<RepeatTime>1250</RepeatTime>
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<Spread>1.6</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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</Attack>
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<Health>
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@ -9,7 +9,7 @@
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</Cost>
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<Identity>
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<GenericName>Support</GenericName>
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<Classes datatype="tokens">Support Organic</Classes>
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<Classes datatype="tokens">Support Human Organic</Classes>
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</Identity>
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<Loot>
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<xp>10</xp>
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@ -4,8 +4,8 @@
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<Range>12</Range>
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<HP>5</HP>
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<Rate>2000</Rate>
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<UnhealableClasses datatype="tokens">Animal</UnhealableClasses>
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<HealableClasses datatype="tokens">Organic</HealableClasses>
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<UnhealableClasses datatype="tokens"/>
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<HealableClasses datatype="tokens">Human</HealableClasses>
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</Heal>
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<Cost>
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<Resources>
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<HP>12</HP>
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<Rate>2000</Rate>
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<UnhealableClasses datatype="tokens"/>
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<HealableClasses datatype="tokens">Organic</HealableClasses>
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<HealableClasses datatype="tokens">Human</HealableClasses>
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</Heal>
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<Cost>
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<Population>2</Population>
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@ -25,11 +25,11 @@
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<Classes datatype="tokens">Hero Healer Organic</Classes>
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<GenericName>Acharya Chanakya</GenericName>
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<Classes datatype="tokens">Hero Healer Human Organic</Classes>
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<GenericName>Acharya Chanakya</GenericName>
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<SpecificName>Acharya Chāṇakya</SpecificName>
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<Icon>units/maur_hero_chanakya.png</Icon>
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<Tooltip>Classes: Hero Healer.
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<Tooltip>Classes: Hero Healer.
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Hero Special: "Healer" - Heal units at an accelerated rate.
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Hero Special: "Teacher" - Empower a building to research and train +50% faster.
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Hero Special: "Philosopher" - Research 4 special technologies only available to Chanakya.</Tooltip>
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