Adds missing conditions for input UV attributes for terrain_blend and terrain_decal shaders.
This was SVN commit r27318.
This commit is contained in:
parent
858b134a15
commit
3b4ffea4a6
@ -6,8 +6,8 @@
|
||||
<vertex file="glsl/terrain_common.vs">
|
||||
<stream name="pos" attribute="a_vertex"/>
|
||||
<stream name="normal" attribute="a_normal"/>
|
||||
<stream name="uv0" attribute="a_uv0"/>
|
||||
<stream name="uv1" attribute="a_uv1"/>
|
||||
<stream name="uv0" attribute="a_uv0" if="DECAL"/>
|
||||
<stream name="uv1" attribute="a_uv1" if="BLEND"/>
|
||||
</vertex>
|
||||
|
||||
<fragment file="glsl/terrain_common.fs"/>
|
||||
|
@ -6,7 +6,8 @@
|
||||
<vertex file="glsl/terrain_common.vs">
|
||||
<stream name="pos" attribute="a_vertex"/>
|
||||
<stream name="normal" attribute="a_normal"/>
|
||||
<stream name="uv0" attribute="a_uv0"/>
|
||||
<stream name="uv0" attribute="a_uv0" if="DECAL"/>
|
||||
<stream name="uv1" attribute="a_uv1" if="BLEND"/>
|
||||
</vertex>
|
||||
|
||||
<fragment file="glsl/terrain_common.fs"/>
|
||||
|
Loading…
Reference in New Issue
Block a user