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forked from 0ad/0ad

Adds missing conditions for input UV attributes for terrain_blend and terrain_decal shaders.

This was SVN commit r27318.
This commit is contained in:
Vladislav Belov 2022-12-29 18:31:20 +00:00
parent 858b134a15
commit 3b4ffea4a6
2 changed files with 4 additions and 3 deletions

View File

@ -6,8 +6,8 @@
<vertex file="glsl/terrain_common.vs">
<stream name="pos" attribute="a_vertex"/>
<stream name="normal" attribute="a_normal"/>
<stream name="uv0" attribute="a_uv0"/>
<stream name="uv1" attribute="a_uv1"/>
<stream name="uv0" attribute="a_uv0" if="DECAL"/>
<stream name="uv1" attribute="a_uv1" if="BLEND"/>
</vertex>
<fragment file="glsl/terrain_common.fs"/>

View File

@ -6,7 +6,8 @@
<vertex file="glsl/terrain_common.vs">
<stream name="pos" attribute="a_vertex"/>
<stream name="normal" attribute="a_normal"/>
<stream name="uv0" attribute="a_uv0"/>
<stream name="uv0" attribute="a_uv0" if="DECAL"/>
<stream name="uv1" attribute="a_uv1" if="BLEND"/>
</vertex>
<fragment file="glsl/terrain_common.fs"/>