1
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forked from 0ad/0ad

Move Han helmet meshes to the proper subfolder.

This was SVN commit r26430.
This commit is contained in:
wowgetoffyourcellphone 2022-02-20 02:45:28 +00:00
parent 48c369a879
commit 3c315caa98
20 changed files with 10 additions and 10 deletions

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="100" name="helmetA">
<mesh>props/helmets/han_advanced_melee_helmet.dae</mesh>
<mesh>props/helmet/han_advanced_melee_helmet.dae</mesh>
<textures>
<texture file="props/helmets/han_advanced_melee_helmet.png" name="baseTex"/>
</textures>

View File

@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant name="Base">
<mesh>props/helmets/han_cap.dae</mesh>
<mesh>props/helmet/han_cap.dae</mesh>
</variant>
</group>
<group>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="100" name="helmet_A">
<mesh>props/helmets/han_cavalry_helmet.dae</mesh>
<mesh>props/helmet/han_cavalry_helmet.dae</mesh>
<textures>
<texture file="props/helmets/han_cavalry_helmet.png" name="baseTex"/>
</textures>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="100" name="helmetA">
<mesh>props/helmets/han_cavalry_swordsman_helmet.dae</mesh>
<mesh>props/helmet/han_cavalry_swordsman_helmet.dae</mesh>
<textures>
<texture file="props/helmets/han_cavalry_swordsman_helmet_black.png" name="baseTex"/>
<texture file="props/helmets/han_cavalry_swordsman_helmet_norm.png" name="normTex"/>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="helmet-01">
<mesh>props/helmets/han_cavhelm_01.dae</mesh>
<mesh>props/helmet/han_cavhelm_01.dae</mesh>
<textures>
<texture file="props/helmets/han_ricehat.png" name="baseTex"/>
</textures>

View File

@ -3,7 +3,7 @@
<group>
<variant frequency="1" name="Base">
<color>61 61 61</color>
<mesh>props/helmets/han_hairbun.dae</mesh>
<mesh>props/helmet/han_hairbun.dae</mesh>
<textures>
<texture file="props/heads/han_b.png" name="baseTex"/>
</textures>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="100" name="helmetA">
<mesh>props/helmets/han_heavy_cavalry_helmet.dae</mesh>
<mesh>props/helmet/han_heavy_cavalry_helmet.dae</mesh>
<textures>
<texture file="props/helmets/han_heavy_cavalry_helmet.png" name="baseTex"/>
<texture file="props/helmets/han_heavy_cavalry_helmet_norm.png" name="normTex"/>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="100" name="helmetA">
<mesh>props/helmets/han_heavy_helmet_b.dae</mesh>
<mesh>props/helmet/han_heavy_helmet_b.dae</mesh>
<textures>
<texture file="props/helmets/han_heavy_helmet_b.png" name="baseTex"/>
<texture file="props/helmets/han_heavy_helmet_b_norm.png" name="normTex"/>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="helmet-01">
<mesh>props/helmets/han_ricehat.dae</mesh>
<mesh>props/helmet/han_ricehat.dae</mesh>
<textures>
<texture file="props/helmets/han_ricehat.png" name="baseTex"/>
</textures>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="headband">
<mesh>props/helmets/han_bandana.dae</mesh>
<mesh>props/helmet/han_bandana.dae</mesh>
<textures>
<texture file="props/helmets/han_bandana.png" name="baseTex"/>
<texture file="props/helmets/han_bandana_norm.png" name="normTex"/>