int i
This was SVN commit r20.
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@ -498,6 +498,7 @@ void CGUI::Xerces_ReadRootSprites(XERCES_CPP_NAMESPACE::DOMElement *pElement)
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void CGUI::Xerces_ReadObject(DOMElement *pElement, CGUIObject *pParent)
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{
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assert(pParent && pElement);
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int i;
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// Our object we are going to create
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CGUIObject *object = NULL;
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@ -527,7 +528,7 @@ void CGUI::Xerces_ReadObject(DOMElement *pElement, CGUIObject *pParent)
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// Now we can iterate all attributes and store
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DOMNamedNodeMap *attributes = pElement->getAttributes();
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for (int i=0; i<attributes->getLength(); ++i)
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for (i=0; i<attributes->getLength(); ++i)
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{
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DOMAttr *attr = (DOMAttr*)attributes->item(i);
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string attr_name = XMLString::transcode( attr->getName() );
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@ -571,7 +572,7 @@ void CGUI::Xerces_ReadObject(DOMElement *pElement, CGUIObject *pParent)
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// Iterate children
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DOMNodeList *children = pElement->getChildNodes();
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for (int i=0; i<children->getLength(); ++i)
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for (i=0; i<children->getLength(); ++i)
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{
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// Get node
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DOMNode *child = children->item(i);
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