Add additional animation variants to the medium player color cape.
This was SVN commit r26509.
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@ -10,17 +10,23 @@
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant file="biped/base_axeman_shield_fast_ready.xml" name="Axeman-Shield-Fast-Ready" frequency="1"/>
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<variant file="biped/base_axeman_shield_fast_relax.xml" name="Axeman-Shield-Fast-Relax" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
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<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax_celt.xml" name="Spearman-Shield-Relax-Celt" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax_celt_fast.xml" name="Spearman-Shield-Relax-Celt-Fast" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
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<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
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<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
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<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax-Celt" frequency="1"/>
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<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
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<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
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<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
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<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
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<variant file="biped/base_swordsman_shield_fast_wild.xml" name="Swordsman-Shield-Fast-Wild" frequency="1"/>
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<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
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<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
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<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
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<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
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<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
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<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
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@ -54,6 +60,14 @@
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<variant file="biped/formations/testudo_front_right.xml"/>
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<variant file="biped/formations/testudo_front_right.xml"/>
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<variant file="biped/formations/testudo_left.xml"/>
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<variant file="biped/formations/testudo_left.xml"/>
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<variant file="biped/formations/testudo_right.xml"/>
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<variant file="biped/formations/testudo_right.xml"/>
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<variant file="biped/cape_approach_tree.xml"/>
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<variant file="biped/cape_approach_grain.xml"/>
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<variant file="biped/cape_approach_fruit.xml"/>
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<variant file="biped/cape_approach_meat.xml"/>
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<variant file="biped/cape_approach_rock.xml"/>
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<variant file="biped/cape_approach_ore.xml"/>
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<variant file="biped/cape_approach_ruins.xml"/>
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<variant file="biped/cape_approach_praise.xml"/>
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant frequency="1" name="Idle"/>
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