Change CGUIManager::SendEventToAll to send to all GUI pages.
Notably enables processing of GuiInterface messages when dialogs are opened. Differential Revision: https://code.wildfiregames.com/D2408 Tested on: clang 9.0.0, Jenkins/vs2015 This was SVN commit r23138.
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@ -335,12 +335,21 @@ InReaction CGUIManager::HandleEvent(const SDL_Event_* ev)
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void CGUIManager::SendEventToAll(const CStr& eventName) const
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{
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top()->SendEventToAll(eventName);
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// Save an immutable copy so iterators aren't invalidated by handlers
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PageStackType pageStack = m_PageStack;
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for (const SGUIPage& p : pageStack)
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p.gui->SendEventToAll(eventName);
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}
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void CGUIManager::SendEventToAll(const CStr& eventName, JS::HandleValueArray paramData) const
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{
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top()->SendEventToAll(eventName, paramData);
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// Save an immutable copy so iterators aren't invalidated by handlers
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PageStackType pageStack = m_PageStack;
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for (const SGUIPage& p : pageStack)
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p.gui->SendEventToAll(eventName, paramData);
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}
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void CGUIManager::TickObjects()
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@ -194,7 +194,7 @@ void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task)
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scriptInterface.ToJSVal(cx, &valPendingTask, pending_task);
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paramData.append(valPendingTask);
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g_GUI->GetActiveGUI()->SendEventToAll("GameLoadProgress", paramData);
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g_GUI->SendEventToAll("GameLoadProgress", paramData);
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}
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bool ShouldRender()
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