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forked from 0ad/0ad

[art][Atlas][Alpha 26] Improve some Atlas structures.

- Use a nicer actor for the obelisk
- Better portrait for sele_colonnade.xml and Stoas
- Tweak some civs for the tents

This was SVN commit r26711.
This commit is contained in:
wowgetoffyourcellphone 2022-03-26 09:00:49 +00:00
parent 5fa5b0ad24
commit 6e3b33806c
7 changed files with 9 additions and 8 deletions

View File

@ -24,6 +24,6 @@
<TerritoryDecay disable=""/>
<Trainer disable=""/>
<VisualActor>
<Actor>props/special/eyecandy/obelisk.xml</Actor>
<Actor>props/special/eyecandy/obelisk_03.xml</Actor>
</VisualActor>
</Entity>

View File

@ -5,12 +5,13 @@
<Height>4.0</Height>
</Footprint>
<Health>
<Max>220</Max>
<Max>200</Max>
</Health>
<Identity>
<Civ>sele</Civ>
<GenericName>Colonnade</GenericName>
<SpecificName>Corinthian Colonnade</SpecificName>
<Icon>gaia/special_fence.png</Icon>
<Icon>structures/stoa.png</Icon>
</Identity>
<Loot>
<stone>20</stone>

View File

@ -31,7 +31,7 @@
<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<Civ>ptol</Civ>
<SpecificName>Arab Army Tent</SpecificName>
<GenericName>Tent</GenericName>
<Icon>structures/mercenary_camp.png</Icon>

View File

@ -31,7 +31,7 @@
<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<Civ>pers</Civ>
<SpecificName>Bedouin Tent</SpecificName>
<GenericName>Tent</GenericName>
<Icon>structures/mercenary_camp.png</Icon>

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@ -31,7 +31,7 @@
<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<Civ>ptol</Civ>
<SpecificName>Desert Army Tent</SpecificName>
<GenericName>Tent</GenericName>
<Icon>structures/mercenary_camp.png</Icon>

View File

@ -31,7 +31,7 @@
<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<Civ>mace</Civ>
<SpecificName>Macedonian Army Tent</SpecificName>
<GenericName>Tent</GenericName>
<Icon>structures/mercenary_camp.png</Icon>

View File

@ -28,7 +28,7 @@
<SelectionGroupName>template_structure_civic_stoa</SelectionGroupName>
<Classes datatype="tokens">-ConquestCritical</Classes>
<VisibleClasses datatype="tokens">Town Stoa</VisibleClasses>
<Icon>gaia/special_stoa.png</Icon>
<Icon>structures/stoa.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>