[art][Atlas][Alpha 26] Improve some Atlas structures.
- Use a nicer actor for the obelisk - Better portrait for sele_colonnade.xml and Stoas - Tweak some civs for the tents This was SVN commit r26711.
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@ -24,6 +24,6 @@
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<TerritoryDecay disable=""/>
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<Trainer disable=""/>
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<VisualActor>
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<Actor>props/special/eyecandy/obelisk.xml</Actor>
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<Actor>props/special/eyecandy/obelisk_03.xml</Actor>
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</VisualActor>
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</Entity>
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@ -5,12 +5,13 @@
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<Height>4.0</Height>
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</Footprint>
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<Health>
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<Max>220</Max>
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<Max>200</Max>
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</Health>
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<Identity>
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<Civ>sele</Civ>
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<GenericName>Colonnade</GenericName>
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<SpecificName>Corinthian Colonnade</SpecificName>
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<Icon>gaia/special_fence.png</Icon>
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<Icon>structures/stoa.png</Icon>
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</Identity>
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<Loot>
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<stone>20</stone>
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@ -31,7 +31,7 @@
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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<Civ>ptol</Civ>
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<SpecificName>Arab Army Tent</SpecificName>
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<GenericName>Tent</GenericName>
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<Icon>structures/mercenary_camp.png</Icon>
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@ -31,7 +31,7 @@
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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<Civ>pers</Civ>
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<SpecificName>Bedouin Tent</SpecificName>
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<GenericName>Tent</GenericName>
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<Icon>structures/mercenary_camp.png</Icon>
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@ -31,7 +31,7 @@
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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<Civ>ptol</Civ>
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<SpecificName>Desert Army Tent</SpecificName>
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<GenericName>Tent</GenericName>
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<Icon>structures/mercenary_camp.png</Icon>
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@ -31,7 +31,7 @@
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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<Civ>mace</Civ>
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<SpecificName>Macedonian Army Tent</SpecificName>
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<GenericName>Tent</GenericName>
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<Icon>structures/mercenary_camp.png</Icon>
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@ -28,7 +28,7 @@
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<SelectionGroupName>template_structure_civic_stoa</SelectionGroupName>
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<Classes datatype="tokens">-ConquestCritical</Classes>
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<VisibleClasses datatype="tokens">Town Stoa</VisibleClasses>
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<Icon>gaia/special_stoa.png</Icon>
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<Icon>structures/stoa.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Loot>
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