Display gather rates per subtype
Currently gather rates per subtype of resource are averaged , which hides important information for players. Therefore they do not realise some units may be better collecting grain or fruit. Also removing todo from the code. Thank @Stan for fruit and grain icons without cursor and new fish. Differential revision: D3310 Accepted by: wraitii Comments by: Freagarach, Nescio Ref: #4077 This was SVN commit r24549.
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binaries/data/mods/public/art/textures/ui/session/icons/resources/fish_small.png
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binaries/data/mods/public/art/textures/ui/session/icons/resources/fish_small.png
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binaries/data/mods/public/art/textures/ui/session/icons/resources/fruit_small.png
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binaries/data/mods/public/art/textures/ui/session/icons/resources/fruit_small.png
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binaries/data/mods/public/art/textures/ui/session/icons/resources/grain_small.png
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binaries/data/mods/public/art/textures/ui/session/icons/resources/grain_small.png
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binaries/data/mods/public/art/textures/ui/session/icons/resources/meat_small.png
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binaries/data/mods/public/art/textures/ui/session/icons/resources/meat_small.png
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<setup>
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<icon name="icon_food_fish"
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sprite="stretched:session/icons/resources/fish_small.png"
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size="16 16"
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/>
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</setup>
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<setup>
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<icon name="icon_food_fruit"
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sprite="stretched:session/icons/resources/fruit_small.png"
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size="16 16"
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/>
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</setup>
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<setup>
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<icon name="icon_food_grain"
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sprite="stretched:session/icons/resources/grain_small.png"
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size="16 16"
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/>
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</setup>
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<setup>
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<icon name="icon_food_meat"
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sprite="stretched:session/icons/resources/meat_small.png"
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size="16 16"
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/>
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</setup>
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<setup>
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<icon name="icon_metal_ore"
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sprite="stretched:session/icons/resources/metal_small.png"
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size="16 16"
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/>
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</setup>
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<setup>
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<icon name="icon_stone_rock"
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sprite="stretched:session/icons/resources/stone_small.png"
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size="16 16"
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/>
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</setup>
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<setup>
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<icon name="icon_wood_tree"
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sprite="stretched:session/icons/resources/wood_small.png"
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size="16 16"
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/>
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</setup>
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@ -703,23 +703,20 @@ function getGatherTooltip(template)
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if (!template.resourceGatherRates)
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return "";
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// Average the resource rates (TODO: distinguish between subtypes)
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let rates = {};
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for (let resource of g_ResourceData.GetResources())
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{
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let types = [resource.code];
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for (let subtype in resource.subtypes)
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// We ignore ruins as those are not that common and skew the results
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if (subtype !== "ruins")
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types.push(resource.code + "." + subtype);
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{
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// We ignore ruins as those are not that common
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if (subtype == "ruins")
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continue;
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let [rate, count] = types.reduce((sum, t) => {
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let r = template.resourceGatherRates[t];
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return [sum[0] + (r > 0 ? r : 0), sum[1] + (r > 0 ? 1 : 0)];
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}, [0, 0]);
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if (rate > 0)
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rates[resource.code] = +(rate / count).toFixed(2);
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let rate = template.resourceGatherRates[resource.code + "." + subtype];
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if (rate > 0)
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rates[resource.code + "_" + subtype] = rate;
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}
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}
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if (!Object.keys(rates).length)
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