Removed the non-windows fallback initialization now that CTextureManager
is converted to VFS directory enumeration This was SVN commit r360.
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@ -258,13 +258,8 @@ void InitScene ()
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void InitResources()
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{
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#ifndef _WIN32
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g_TexMan.AddTextureType("grass");
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g_TexMan.AddTexture("Base1.tga", 0);
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#else
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g_TexMan.LoadTerrainTextures();
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g_ObjMan.LoadObjects();
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#endif
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const char* fns[CRenderer::NumAlphaMaps] = {
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"art/textures/terrain/alphamaps/special/blendcircle.png",
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