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forked from 0ad/0ad

Added a temporary "End Game" button with adequate message box as Jason requested. This will get replaced by a real game menu soon.

This was SVN commit r1368.
This commit is contained in:
Fire Giant 2004-11-20 23:19:24 +00:00
parent f92c0a6d1f
commit 82fe6b675a

View File

@ -18,9 +18,7 @@
<object type="button" name="exit_button" sprite="exit_sprite" sprite-over="exit_sprite-over" size="100%-18 2 100%-2 18" z="1000" hidden="false">
<action on="Press"><![CDATA[
btCaptions = new Array("Yes, let me out!", "Nooooo!");
//btCode = new Array("curr_music.free(); exit();", "GUIObjectHide('mb_main');");
// Button stopped working after "curr_music.free();" got inserted. Commented it out - Malte, 15 Nov
btCode = new Array("exit();", "GUIObjectHide('mb_main');");
btCode = new Array("curr_music.free();\nexit();", "");
messageBox(400, 200, "Do you really want to quit [icon=0ad_icon] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
]]></action>
@ -39,12 +37,14 @@
<!-- TEMPORARY END GAME BUTTON; REMOVE WHEN GAME MENU IMPLEMENTED; BUTTON IS OUTSIDE OF pregame_gui IN ORDER TO BE VISIBLE DURING GAME -->
<object type="button" name="End_Game_Button" hotkey="endgame" z="105" hidden="true">
<object type="button" name="End_Game_Button" sprite="message_box-button-normal" sprite-over="message_box-button-over" hotkey="endgame" text-align="center" text-valign="center" size="100%-200 2 100%-100 36" z="105" hidden="true">
<action on="Press"><![CDATA[
endGame();
GUIObjectHide("session_gui");
GUIObjectUnhide("pregame_gui");
btCaptions = new Array("Yepp, work's done!", "No, more slaughter!");
//btCode = new Array("endGame();", "GUIObjectHide('mb_main');");
btCode = new Array("endGame();\nGUIObjectHide('session_gui');\nGUIObjectUnhide('pregame_gui');\nGUIObjectHide('End_Game_Button');", "");
messageBox(600, 200, "Do you want to leave the current game? There might be more dudes to slaughter.", "Confirmation", 0, btCaptions, btCode);
]]></action>
End Game
</object>
<!--
@ -91,18 +91,21 @@
mbButton1Caption
<action on="Press"><![CDATA[
eval(getGUIGlobal().mbButton1Code);
GUIObjectHide('mb_main');
]]></action>
</object>
<object type="button" name="mb_button2" size="33%+30 100%-80 66%-40 100%-50" absolute="false" sprite="message_box-button-normal" sprite-over="message_box-button-over" font="prospero18" z="165" text-align="center" text-valign="center">
mbButton2Caption
<action on="Press"><![CDATA[
eval(getGUIGlobal().mbButton2Code);
GUIObjectHide('mb_main');
]]></action>
</object>
<object type="button" name="mb_button3" size="66%+30 100%-80 100%-40 100%-50" absolute="false" sprite="message_box-button-normal" sprite-over="message_box-button-over" font="prospero18" z="165" text-align="center" text-valign="center">
mbButton3Caption
<action on="Press"><![CDATA[
eval(getGUIGlobal().mbButton2Code);
GUIObjectHide('mb_main');
]]></action>
</object>