1
0
forked from 0ad/0ad

New Celt fishing boat. Hele fishing boat update.

This was SVN commit r8993.
This commit is contained in:
Pureon 2011-02-26 22:52:58 +00:00
parent 407b1ef80f
commit 83d0492fca
8 changed files with 43 additions and 9 deletions

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt fisherman body">
<animations/>
<mesh>structural/celt_fishing_man.dae</mesh>
<texture>skeletal/celt_healer_1.dds</texture>
</variant>
</group>
</actor>

View File

@ -7,6 +7,12 @@
</variant>
</group>
<group>
<variant frequency="1" name="sail design - boar">
<texture>props/celt_sail_boar.dds</texture>
</variant>
<variant frequency="1" name="sail design - face">
<texture>props/celt_sail_face.dds</texture>
</variant>
<variant frequency="1" name="sail design - swirl">
<texture>props/celt_sail_swirl.dds</texture>
</variant>

View File

@ -3,10 +3,21 @@
<castshadow/>
<float/>
<group>
<variant frequency="100" name="ship mesh">
<variant frequency="100" name="celt fishing boat a">
<mesh>structural/celt_fishing_boat.dae</mesh>
<props>
<prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
<prop actor="props/structures/celts/fisherman_body.xml" attachpoint="root"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
</props>
<texture>structural/celt_ship.png</texture>
</variant>
<variant frequency="100" name="celt fishing boat b">
<mesh>structural/celt_fishing_boat.dae</mesh>
<props>
<prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
<prop actor="props/structures/celts/fisherman_body.xml" attachpoint="root"/>
<prop actor="props/units/heads/head_celt_2.xml" attachpoint="head"/>
</props>
<texture>structural/celt_ship.png</texture>
</variant>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.