1
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forked from 0ad/0ad

Fix some style issues.

EOL style -> native. Set MIME-type.
Some textual stuff.

This was SVN commit r27416.
This commit is contained in:
Freagarach 2023-01-11 08:55:44 +00:00
parent c97f744c19
commit 842de4e603
34 changed files with 642 additions and 642 deletions

View File

@ -3,7 +3,7 @@
"radius": 60,
"affects": ["Soldier"],
"modifications": [
{"value": "Attack/Melee/Damage/Hack","multiply": 1.1 },
{ "value": "Attack/Melee/Damage/Hack","multiply": 1.1 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 },
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 },

View File

@ -1,10 +1,10 @@
{
"type": "range",
"radius": 30,
"affectedPlayers": [ "Enemy" ],
"affectedPlayers": ["Enemy"],
"affects": ["Soldier", "Structure"],
"modifications": [
{"value": "Attack/Melee/Damage/Hack","multiply": 0.9 },
{ "value": "Attack/Melee/Damage/Hack","multiply": 0.9 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 0.9 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 0.9 },
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 0.9 },

View File

@ -1,8 +1,8 @@
{
"type": "range",
"radius": 60,
"affects": ["CivilCentre"],
"affectedPlayers": ["Enemy"],
"affects": ["CivilCentre"],
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 }
],

View File

@ -1,14 +1,14 @@
{
"genericName": "Fertile Crescent",
"autoResearch": true,
"description": "The seleucid empire was located in a highly fertile region with productive soils. Farms are cheaper and faster to build,",
"description": "The Seleucid empire was located in a highly fertile region with productive soils. Farms are cheaper and faster to build,",
"requirements": {
"any": [
{ "civ": "sele" }
]
},
"icon": "stone_blocks_brown.png",
"tooltip": "Farms -25% wood cost and -75% build time.",
"tooltip": "Farms −25% wood cost and −75% build time.",
"modifications": [
{ "value": "Cost/Resources/wood", "multiply": 0.75 },
{ "value": "Loot/wood", "multiply": 0.75 },

View File

@ -1,6 +1,6 @@
{
"genericName": "Civil Engineering",
"top": "civil_engineering_01",
"bottom": "civil_engineering_02",
"requirements": { "civ": "han" }
}
{
"genericName": "Civil Engineering",
"top": "civil_engineering_01",
"bottom": "civil_engineering_02",
"requirements": { "civ": "han" }
}

View File

@ -1,6 +1,6 @@
{
"genericName": "Civil Service",
"top": "civil_service_01",
"bottom": "civil_service_02",
"requirements": { "civ": "han" }
}
{
"genericName": "Civil Service",
"top": "civil_service_01",
"bottom": "civil_service_02",
"requirements": { "civ": "han" }
}

View File

@ -1,27 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint replace="">
<Square width="10" depth="10"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Isis Cult Image</SpecificName>
<Icon>gaia/geology_metal.png</Icon>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<ResourceSupply>
<Max>800</Max>
<Type>metal.ruins</Type>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>structures/ptolemies/statue_isis.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint replace="">
<Square width="10" depth="10"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Isis Cult Image</SpecificName>
<Icon>gaia/geology_metal.png</Icon>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<ResourceSupply>
<Max>800</Max>
<Type>metal.ruins</Type>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>structures/ptolemies/statue_isis.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint replace="">
<Square width="3.0" depth="5.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Stone Resource</GenericName>
<SpecificName>Kushite Bird Statue</SpecificName>
<Icon>gaia/geology_stone_1.png</Icon>
</Identity>
<Obstruction>
<Static width="1.5" depth="3.5"/>
</Obstruction>
<ResourceSupply>
<Max>200</Max>
<Type>stone.ruins</Type>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>props/structures/kushites/statue_bird.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint replace="">
<Square width="3.0" depth="5.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Stone Resource</GenericName>
<SpecificName>Kushite Bird Statue</SpecificName>
<Icon>gaia/geology_stone_1.png</Icon>
</Identity>
<Obstruction>
<Static width="1.5" depth="3.5"/>
</Obstruction>
<ResourceSupply>
<Max>200</Max>
<Type>stone.ruins</Type>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>props/structures/kushites/statue_bird.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint replace="">
<Square width="3.0" depth="5.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Stone Resource</GenericName>
<SpecificName>Apademak Lion Statue</SpecificName>
<Icon>gaia/geology_stone_1.png</Icon>
</Identity>
<Obstruction>
<Static width="1.5" depth="3.5"/>
</Obstruction>
<ResourceSupply>
<Max>200</Max>
<Type>stone.ruins</Type>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>props/structures/kushites/statue_pedestal_rectangular_lion.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint replace="">
<Square width="3.0" depth="5.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Stone Resource</GenericName>
<SpecificName>Apademak Lion Statue</SpecificName>
<Icon>gaia/geology_stone_1.png</Icon>
</Identity>
<Obstruction>
<Static width="1.5" depth="3.5"/>
</Obstruction>
<ResourceSupply>
<Max>200</Max>
<Type>stone.ruins</Type>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>props/structures/kushites/statue_pedestal_rectangular_lion.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint replace="">
<Square width="3.0" depth="5.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Stone Resource</GenericName>
<SpecificName>Ammon-Ra Ram Statue</SpecificName>
<Icon>gaia/geology_stone_1.png</Icon>
</Identity>
<Obstruction>
<Static width="1.5" depth="3.5"/>
</Obstruction>
<ResourceSupply>
<Max>200</Max>
<Type>stone.ruins</Type>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>props/structures/kushites/statue_pedestal_rectangular.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint replace="">
<Square width="3.0" depth="5.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Stone Resource</GenericName>
<SpecificName>Ammon-Ra Ram Statue</SpecificName>
<Icon>gaia/geology_stone_1.png</Icon>
</Identity>
<Obstruction>
<Static width="1.5" depth="3.5"/>
</Obstruction>
<ResourceSupply>
<Max>200</Max>
<Type>stone.ruins</Type>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>props/structures/kushites/statue_pedestal_rectangular.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint>
<Square width="3.5" depth="3.5"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<SpecificName>Iron Weapons</SpecificName>
</Identity>
<Obstruction>
<Static width="2.75" depth="2.75"/>
</Obstruction>
<Selectable replace="">
<Overlay>
<Texture>
<MainTexture>128x128/ellipse.png</MainTexture>
<MainTextureMask>128x128/ellipse_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Treasure>
<Resources>
<metal>100</metal>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/treasure_weapons.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint>
<Square width="3.5" depth="3.5"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<SpecificName>Iron Weapons</SpecificName>
</Identity>
<Obstruction>
<Static width="2.75" depth="2.75"/>
</Obstruction>
<Selectable replace="">
<Overlay>
<Texture>
<MainTexture>128x128/ellipse.png</MainTexture>
<MainTextureMask>128x128/ellipse_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Treasure>
<Resources>
<metal>100</metal>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/treasure_weapons.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Identity>
<SpecificName>Cut Granite</SpecificName>
</Identity>
<Treasure>
<Resources>
<stone>200</stone>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/stone_pile.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Identity>
<SpecificName>Cut Granite</SpecificName>
</Identity>
<Treasure>
<Resources>
<stone>200</stone>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/stone_pile.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Square width="6.0" depth="6.0"/>
<Height>4.0</Height>
</Footprint>
<Identity>
<SpecificName>Cut Stone</SpecificName>
</Identity>
<Obstruction>
<Static width="4.0" depth="4.0"/>
</Obstruction>
<Treasure>
<Resources>
<stone>300</stone>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/brick_pile_06.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Square width="6.0" depth="6.0"/>
<Height>4.0</Height>
</Footprint>
<Identity>
<SpecificName>Cut Stone</SpecificName>
</Identity>
<Obstruction>
<Static width="4.0" depth="4.0"/>
</Obstruction>
<Treasure>
<Resources>
<stone>300</stone>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/brick_pile_06.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Circle radius="4.0"/>
<Height>2.0</Height>
</Footprint>
<Identity>
<SpecificName>Cut Sandstone</SpecificName>
<Icon>gaia/geology_stone_2.png</Icon>
</Identity>
<Obstruction>
<Static width="6.5" depth="6.5"/>
</Obstruction>
<Treasure>
<Resources>
<stone>200</stone>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/stone_pile_red.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Circle radius="4.0"/>
<Height>2.0</Height>
</Footprint>
<Identity>
<SpecificName>Cut Sandstone</SpecificName>
<Icon>gaia/geology_stone_2.png</Icon>
</Identity>
<Obstruction>
<Static width="6.5" depth="6.5"/>
</Obstruction>
<Treasure>
<Resources>
<stone>200</stone>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/stone_pile_red.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Identity>
<SpecificName>Cut Sandstone</SpecificName>
<Icon>gaia/geology_stone_1.png</Icon>
</Identity>
<Treasure>
<Resources>
<stone>200</stone>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/stone_pile_sandstone.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Identity>
<SpecificName>Cut Sandstone</SpecificName>
<Icon>gaia/geology_stone_1.png</Icon>
</Identity>
<Treasure>
<Resources>
<stone>200</stone>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/stone_pile_sandstone.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint>
<Square width="4.0" depth="7.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<SpecificName>Milled Lumber</SpecificName>
</Identity>
<Obstruction>
<Static width="3.5" depth="6.5"/>
</Obstruction>
<Treasure>
<Resources>
<wood>200</wood>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/wood_pile.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint>
<Square width="4.0" depth="7.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<SpecificName>Milled Lumber</SpecificName>
</Identity>
<Obstruction>
<Static width="3.5" depth="6.5"/>
</Obstruction>
<Treasure>
<Resources>
<wood>200</wood>
</Resources>
</Treasure>
<VisualActor>
<Actor>props/special/eyecandy/wood_pile.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="38" depth="38"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Movement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent movement and construction.</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<BlockMovement>true</BlockMovement>
<BlockPathfinding>true</BlockPathfinding>
<Static width="36" depth="36"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_movement_36x36.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="38" depth="38"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Movement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent movement and construction.</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<BlockMovement>true</BlockMovement>
<BlockPathfinding>true</BlockPathfinding>
<Static width="36" depth="36"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_movement_36x36.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="38" depth="10"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Movement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent movement and construction.</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<BlockMovement>true</BlockMovement>
<BlockPathfinding>true</BlockPathfinding>
<Static width="36" depth="8"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_movement_8x36.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="38" depth="10"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Movement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent movement and construction.</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<BlockMovement>true</BlockMovement>
<BlockPathfinding>true</BlockPathfinding>
<Static width="36" depth="8"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_movement_8x36.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="10" depth="10"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Movement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent movement and construction.</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<BlockMovement>true</BlockMovement>
<BlockPathfinding>true</BlockPathfinding>
<Static width="8" depth="8"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_movement_8x8.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="10" depth="10"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Movement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent movement and construction.</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<BlockMovement>true</BlockMovement>
<BlockPathfinding>true</BlockPathfinding>
<Static width="8" depth="8"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_movement_8x8.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,55 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<AIProxy/>
<Footprint>
<Square width="38.5" depth="7.0"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent construction but not movement</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<Active>true</Active>
<BlockMovement>false</BlockMovement>
<BlockPathfinding>false</BlockPathfinding>
<BlockFoundation>true</BlockFoundation>
<BlockConstruction>true</BlockConstruction>
<DeleteUponConstruction>false</DeleteUponConstruction>
<DisableBlockMovement>false</DisableBlockMovement>
<DisableBlockPathfinding>false</DisableBlockPathfinding>
<Static width="37.0" depth="6.0"/>
</Obstruction>
<Ownership/>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<FloatDepth>0.0</FloatDepth>
<TurnRate>6.0</TurnRate>
</Position>
<Selectable>
<Overlay>
<Outline>
<LineTexture>outline_border.png</LineTexture>
<LineTextureMask>outline_border_mask.png</LineTextureMask>
<LineThickness>0.4</LineThickness>
</Outline>
</Overlay>
</Selectable>
<Visibility>
<RetainInFog>true</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>
<Corpse>false</Corpse>
<Preview>false</Preview>
</Visibility>
<VisualActor>
<Actor>structures/hellenes/wall_long.xml</Actor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
<VisibleInAtlasOnly>true</VisibleInAtlasOnly>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<AIProxy/>
<Footprint>
<Square width="38.5" depth="7.0"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent construction but not movement</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<Active>true</Active>
<BlockMovement>false</BlockMovement>
<BlockPathfinding>false</BlockPathfinding>
<BlockFoundation>true</BlockFoundation>
<BlockConstruction>true</BlockConstruction>
<DeleteUponConstruction>false</DeleteUponConstruction>
<DisableBlockMovement>false</DisableBlockMovement>
<DisableBlockPathfinding>false</DisableBlockPathfinding>
<Static width="37.0" depth="6.0"/>
</Obstruction>
<Ownership/>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<FloatDepth>0.0</FloatDepth>
<TurnRate>6.0</TurnRate>
</Position>
<Selectable>
<Overlay>
<Outline>
<LineTexture>outline_border.png</LineTexture>
<LineTextureMask>outline_border_mask.png</LineTextureMask>
<LineThickness>0.4</LineThickness>
</Outline>
</Overlay>
</Selectable>
<Visibility>
<RetainInFog>true</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>
<Corpse>false</Corpse>
<Preview>false</Preview>
</Visibility>
<VisualActor>
<Actor>structures/hellenes/wall_long.xml</Actor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
<VisibleInAtlasOnly>true</VisibleInAtlasOnly>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="38" depth="38"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Placement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent construction but not movement</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<Static width="36" depth="36"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_placement_36x36.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="38" depth="38"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Placement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent construction but not movement</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<Static width="36" depth="36"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_placement_36x36.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="38" depth="10"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Placement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent construction but not movement</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<Static width="36" depth="8"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_placement_8x36.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="38" depth="10"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Placement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent construction but not movement</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<Static width="36" depth="8"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_placement_8x36.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="10" depth="10"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Placement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent construction but not movement</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<Static width="8" depth="8"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_placement_8x8.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_obstructor">
<Footprint>
<Square width="10" depth="10"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Placement Obstructor</GenericName>
<Icon>structures/wall.png</Icon>
<Tooltip>Placement obstructor to prevent construction but not movement</Tooltip>
<Undeletable>false</Undeletable>
</Identity>
<Obstruction>
<Static width="8" depth="8"/>
</Obstruction>
<VisualActor>
<Actor>special/obstructor_placement_8x8.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="special/actor">
<Decay>
<Active>true</Active>
<SinkingAnim>false</SinkingAnim>
<DelayTime>6</DelayTime>
<SinkRate>10000</SinkRate>
<SinkAccel>0</SinkAccel>
</Decay>
<Ownership/>
<Position>
<Floating>true</Floating>
</Position>
<VisualActor>
<Actor>special/flare_target_marker.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="special/actor">
<Decay>
<Active>true</Active>
<SinkingAnim>false</SinkingAnim>
<DelayTime>6</DelayTime>
<SinkRate>10000</SinkRate>
<SinkAccel>0</SinkAccel>
</Decay>
<Ownership/>
<Position>
<Floating>true</Floating>
</Position>
<VisualActor>
<Actor>special/flare_target_marker.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Footprint>
<Square width="30.0" depth="33.0"/>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>ptol</Civ>
<SpecificName>Naos</SpecificName>
</Identity>
<Obstruction>
<Static width="27.0" depth="30.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/ptolemies/temple_2.xml</Actor>
<FoundationActor>structures/fndn_7x8.xml</FoundationActor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Footprint>
<Square width="30.0" depth="33.0"/>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>ptol</Civ>
<SpecificName>Naos</SpecificName>
</Identity>
<Obstruction>
<Static width="27.0" depth="30.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/ptolemies/temple_2.xml</Actor>
<FoundationActor>structures/fndn_7x8.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="shrine|template_structure_civic_temple">
<Identity>
<Civ>ptol</Civ>
<SpecificName>Sanctuary Kiosk</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/ptolemies/kiosk.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="shrine|template_structure_civic_temple">
<Identity>
<Civ>ptol</Civ>
<SpecificName>Sanctuary Kiosk</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/ptolemies/kiosk.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="shrine|template_structure_civic_temple">
<Footprint replace="">
<Circle radius="12.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Aedēs Sanitatem</SpecificName>
</Identity>
<Obstruction>
<Static width="19.0" depth="19.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/romans/temple_vesta.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="shrine|template_structure_civic_temple">
<Footprint replace="">
<Circle radius="12.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Aedēs Sanitatem</SpecificName>
</Identity>
<Obstruction>
<Static width="19.0" depth="19.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/romans/temple_vesta.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="shrine|template_structure_civic_temple">
<Identity>
<Civ>kush</Civ>
<SpecificName>Sanctuary Kiosk</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/kushites/shrine.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="shrine|template_structure_civic_temple">
<Identity>
<Civ>kush</Civ>
<SpecificName>Sanctuary Kiosk</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/kushites/shrine.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="trading_post|template_structure_economic_market">
<Footprint>
<Square width="22.0" depth="22.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Celtic Tavern</SpecificName>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/tavern.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="trading_post|template_structure_economic_market">
<Footprint>
<Square width="22.0" depth="22.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Celtic Tavern</SpecificName>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/tavern.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,42 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<AIProxy/>
<Obstruction>
<Active>true</Active>
<BlockMovement>false</BlockMovement>
<BlockPathfinding>false</BlockPathfinding>
<BlockFoundation>true</BlockFoundation>
<BlockConstruction>true</BlockConstruction>
<DeleteUponConstruction>false</DeleteUponConstruction>
<DisableBlockMovement>false</DisableBlockMovement>
<DisableBlockPathfinding>false</DisableBlockPathfinding>
</Obstruction>
<Ownership/>
<Position>
<Altitude>0</Altitude>
<Anchor>pitch-roll</Anchor>
<Floating>true</Floating>
<FloatDepth>0.0</FloatDepth>
<TurnRate>1</TurnRate>
</Position>
<Selectable>
<Overlay>
<Outline>
<LineTexture>outline_border.png</LineTexture>
<LineTextureMask>outline_border_mask.png</LineTextureMask>
<LineThickness>0.4</LineThickness>
</Outline>
</Overlay>
</Selectable>
<Visibility>
<RetainInFog>true</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>
<Corpse>false</Corpse>
<Preview>false</Preview>
</Visibility>
<VisualActor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
<VisibleInAtlasOnly>true</VisibleInAtlasOnly>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<AIProxy/>
<Obstruction>
<Active>true</Active>
<BlockMovement>false</BlockMovement>
<BlockPathfinding>false</BlockPathfinding>
<BlockFoundation>true</BlockFoundation>
<BlockConstruction>true</BlockConstruction>
<DeleteUponConstruction>false</DeleteUponConstruction>
<DisableBlockMovement>false</DisableBlockMovement>
<DisableBlockPathfinding>false</DisableBlockPathfinding>
</Obstruction>
<Ownership/>
<Position>
<Altitude>0</Altitude>
<Anchor>pitch-roll</Anchor>
<Floating>true</Floating>
<FloatDepth>0.0</FloatDepth>
<TurnRate>1</TurnRate>
</Position>
<Selectable>
<Overlay>
<Outline>
<LineTexture>outline_border.png</LineTexture>
<LineTextureMask>outline_border_mask.png</LineTextureMask>
<LineThickness>0.4</LineThickness>
</Outline>
</Overlay>
</Selectable>
<Visibility>
<RetainInFog>true</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>
<Corpse>false</Corpse>
<Preview>false</Preview>
</Visibility>
<VisualActor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
<VisibleInAtlasOnly>true</VisibleInAtlasOnly>
</VisualActor>
</Entity>

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@ -1,54 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_ship">
<Attack>
<Ranged>
<AttackName>Bow</AttackName>
<Damage>
<Pierce>12</Pierce>
</Damage>
<MaxRange>45</MaxRange>
<PrepareTime>1000</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Bonuses>
<BonusShip>
<Classes>Ship</Classes>
<Multiplier>3.0</Multiplier>
</BonusShip>
</Bonuses>
<Projectile>
<Speed>100</Speed>
<Spread>2</Spread>
<Gravity>50</Gravity>
<FriendlyFire>false</FriendlyFire>
<LaunchPoint y="3"/>
</Projectile>
<PreferredClasses datatype="tokens">Ship Human</PreferredClasses>
</Ranged>
</Attack>
<BuildingAI>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
<GarrisonArrowClasses>Infantry Cavalry</GarrisonArrowClasses>
</BuildingAI>
<GarrisonHolder>
<List datatype="tokens">Support Soldier</List>
</GarrisonHolder>
<Identity>
<GenericName>Light Warship</GenericName>
<Tooltip>Garrison units for transport and to increase firepower. Deals triple damage against Ships.</Tooltip>
<VisibleClasses datatype="tokens">Ranged Warship</VisibleClasses>
</Identity>
<Selectable>
<Overlay>
<Texture>
<MainTexture>128x512/cartouche.png</MainTexture>
<MainTextureMask>128x512/cartouche_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
</SoundGroups>
</Sound>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_ship">
<Attack>
<Ranged>
<AttackName>Bow</AttackName>
<Damage>
<Pierce>12</Pierce>
</Damage>
<MaxRange>45</MaxRange>
<PrepareTime>1000</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Bonuses>
<BonusShip>
<Classes>Ship</Classes>
<Multiplier>3.0</Multiplier>
</BonusShip>
</Bonuses>
<Projectile>
<Speed>100</Speed>
<Spread>2</Spread>
<Gravity>50</Gravity>
<FriendlyFire>false</FriendlyFire>
<LaunchPoint y="3"/>
</Projectile>
<PreferredClasses datatype="tokens">Ship Human</PreferredClasses>
</Ranged>
</Attack>
<BuildingAI>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
<GarrisonArrowClasses>Infantry Cavalry</GarrisonArrowClasses>
</BuildingAI>
<GarrisonHolder>
<List datatype="tokens">Support Soldier</List>
</GarrisonHolder>
<Identity>
<GenericName>Light Warship</GenericName>
<Tooltip>Garrison units for transport and to increase firepower. Deals triple damage against Ships.</Tooltip>
<VisibleClasses datatype="tokens">Ranged Warship</VisibleClasses>
</Identity>
<Selectable>
<Overlay>
<Texture>
<MainTexture>128x512/cartouche.png</MainTexture>
<MainTextureMask>128x512/cartouche_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
</SoundGroups>
</Sound>
</Entity>

View File

@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/han/infantry_swordsman_special_b">
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/han/infantry_swordsman_special_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/han/infantry_swordsman_a.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/han/infantry_swordsman_special_b">
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/han/infantry_swordsman_special_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/han/infantry_swordsman_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/han/infantry_swordsman_special_a">
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<VisualActor>
<Actor>units/han/infantry_swordsman_e.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/han/infantry_swordsman_special_a">
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<VisualActor>
<Actor>units/han/infantry_swordsman_e.xml</Actor>
</VisualActor>
</Entity>

View File

@ -19,7 +19,7 @@
<GenericName>Roman Swordsman</GenericName>
<SpecificName>Hastātus</SpecificName>
<Icon>units/rome/infantry_swordsman.png</Icon>
<Tooltip>Elite rank Swordsmen can be promoted to champion Centurions.</Tooltip>
<Tooltip>Elite rank Swordsmen can be promoted to champion Centurions.</Tooltip>
</Identity>
<Promotion>
<Entity>units/rome/infantry_swordsman_a</Entity>